GTA2 does this to every map, i dont see why i should not do it like this on any size map as well... you should never be able to see the map edges IMO. If GTA2 had dynamic map sizes, it would work the same way, would look in game like that.Pyro wrote:I like the idea but it makes the map look very strange. Liked having it with the infinite water on but now having the buildings etc stretched is too weird. Small maps (like mine as you've shown in your screeny) are gonna look weird!
I'm hoping it is just a visual thing (like infinite water) rather than actually adding physical blocks to the edges? Also hopefully it is an optional option to pick on/off?TradeMark wrote:So as you see, after you save the map in my editor, the map would look like the GTA2 is repeating the edges, but its actually my editor trick![]()
Adding those blocks at the edges wont even make the map size much larger, or at all.
But yeah, i will make it as an option, though, i dont see why should i make it as an option since you would edit the map without seeing those repetitive edges: those are added when you save the map, and you wont even be aware of the repetitive edges ingame since GTA2 repeats the edges by default anyways.
That screenshot just showed how would it work; every block outside of the MapArea will be ignored in the editor and not be rendered at all.