Hi all. We've all heard of this glitch I'm sure: you play to a high number of frags, around 24 or 25, and all frags then go to one player.
Just played a looong game on pure zooka with Sektor where we both got > 40 frags. Twitching a bit now But that suggests it only happens with 3 or more players or only on certain maps.
So what I would like is someone to reproduce it and send me the replays. Then I should be able to fix it.
I need:
gta2\test\replay.rep FROM EACH PLAYER, labeled with their name, immediately after the game ends- or you can pick out the right one from replayN.rep using the timestamp
Who hosted, who was in each position in the game- i.e. when Sektor hosts, he is p1, i am generally p2, some other aussie is p3, etc
Game settings- game mode, frag count, time limit, cops on, game speed
Debug options- get these out of the registry, that's easiest. Like just screenshot them. Also need lighting option status.
Level name, version if it's regularly updated
Player names too, why not
I never recall seeing it in 2-player matches. It always seemed to happen with more than 3 players and a Frag Limit of 30 or more.
After many games I found 25 frag games always work. Never saw a problem with all frags going to one player at that level, even in total chaos games with chain explosions, molotov spamming from multiple players, bullets everywhere and Instant Gangs.
Levels I definitely remember it happening on whenever high frag limits were set:
MultiSlayer Ship
Pure Zooka Arena
Vaguely remember some others but not certain about them.
Sektor and I reproduced it on Mandang's Rocket Town too, with 3 players at around the 25 frag mark. We also reproduced it on that map with 2 players at around the 100 frag mark (each).
It's a rocket-only bug. When the bug is triggered, if you use other weapons, they are unaffected. This leads me to think there must be some sort of rocket hit counter that must overflow... but whhhhaaat why would you have that?
If its any help, aside frenzies, the game recognizes people being directly hit by rockets via this command as well;
[mis]CHECK_WEAPON_TYPE_HIT_CHAR (ped, BY_ROCKET_LAUNCHER)[/mis]
Do hope this can be fixed at some point, considering the popularity of rocket launchers...
Sektor mentions ACCURACY BONUS because that counts up to 25. However, that counter is reset after every miss and includes shots which hit any ped, not just players.
Flying in air works the same way no matter how many times it happens, so should happen at other frag quantities.
Vike, did you get all the replay files and information you needed after reproducing with Sektor?
Haven't gotten replay files yet but it's easier now- we've figured out it triggers after a total of 97 frags. So the 98th and beyond frags will always go to p1, no matter how many players in the game.
Makes sense why it would trigger around 25- most of those games would have been 4p, right? 4x25 ~= 97
So yeah now I've gotta find some code that wigs out at 97/98... hmm.