Hey people around.
Some people might know, some not, that i'm planning to make a full conversion (or DLC) for GTA2, and i know advanced scripting (notepad ftw). But I'm stuck at the missions part.
What I would like to know:
-how to put arrows showing where my objective is ,and how to remove gang arrows for that time
-and how to tell the game that the mission is completed/failed.
I've looked around at projectcerbera.com, but i haven't found what i was looking for.
I know all other scripts needed for missions (like the IF...ELSE...THEN language), but i couldn't find these stuff, so I better ask here at the professionals.
Help me out pls!
Need some help with mission coding!!
- AssainGuy
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Need some help with mission coding!!
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
Re: Need some help with mission coding!!
You could look at bil.mis for the official way to do missions. It is included in the official script compiler example folder.
There are smaller/easier to understand mission template examples but I have no time to find them now.
There are smaller/easier to understand mission template examples but I have no time to find them now.
- AssainGuy
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Re: Need some help with mission coding!!
Sektor wrote:You could look at bil.mis for the official way to do missions.
I forgot to mention, that I've already looked trough the industrial district's script files, but i've got errors when i did the same for my script.
I would like to hear from you guys how to do it, the "copy stuff out of the official" is too complicated for me =)
Anyone tells me will get a gingerman cookie
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Re: Need some help with mission coding!!
epic win!AssainGuy wrote: gingerman cookie
yur sa'nok ngeyä
Re: Need some help with mission coding!!
there are some simple maps that use arrows, for example:
bot tiny town
army
multislayer ship
multislayer cops & robbers
etherpad could be useful for this situation. does anyone know what happened to ietherpad.com ?
bot tiny town
army
multislayer ship
multislayer cops & robbers
etherpad could be useful for this situation. does anyone know what happened to ietherpad.com ?
yur sa'nok ngeyä
-
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Re: Need some help with mission coding!!
You can code missions without using the 'proper' mission system. I don't know of any custom-made maps which use the full gang system with separate mission and all the rest of it.
MultiSlayer Cops & Robbers is a good demo of how to make multiplayer missions in a quick and dirty way. Please, write all your missions so they work in multiplayer for 1-6 players!
MultiSlayer Cops & Robbers is a good demo of how to make multiplayer missions in a quick and dirty way. Please, write all your missions so they work in multiplayer for 1-6 players!
Last edited by BenMillard on 02 Feb 2012, 09:34, edited 1 time in total.
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- AssainGuy
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Re: Need some help with mission coding!!
I write missions with notepad =)BenMillard wrote:You can code missions without using the 'proper' mission system. I don't know of any custom-made maps which use the full gang system with separate mission and all the rest of it.
MultiSlayer Cops & Robbers is a good demo of how to make multiplayer missions in a quick and dirty way. Please, write all your missions so they work in multiplayer for 1-6 players!
I'll get that Cops 'n Robbers map if i can find it, i'll sneak in for sum delicious codes.
here's your gingerman
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Re: Need some help with mission coding!!
there is notepad++ for which i made syntax hilighting and code folding:AssainGuy wrote: I write missions with notepad =)
http://gtamp.com/forum/viewtopic.php?f=4&t=218
and there is scriptpad
http://gtamp.com/forum/viewtopic.php?f=4&t=221
yur sa'nok ngeyä
- AssainGuy
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Re: Need some help with mission coding!!
4 U 2elypter wrote:there is notepad++ for which i made syntax hilighting and code folding:AssainGuy wrote: I write missions with notepad =)
http://gtamp.com/forum/viewtopic.php?f=4&t=218
and there is scriptpad
http://gtamp.com/forum/viewtopic.php?f=4&t=221
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering