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PostPosted: Thu Nov 17, 2011 5:38 am 
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Boss
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Joined: Tue Mar 04, 2008 6:51 am
Posts: 1099
Location: GTAMP.com
Just made some quick changes. VB6 source code included.

- Z coordinate won't exceed 255.0
- Output folder will always have a trailing slash
- Changed website from gta.filetap.com to gtamp.com
- Maximum powerup generators can now be adjusted

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PostPosted: Thu Nov 17, 2011 10:40 am 
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Joined: Sat May 16, 2009 6:14 am
Posts: 853
Location: London, UK
This took a lot of repetitive work out of the GTA1 to GTA2 conversion. Still left a lot of tidying up, as explained in that topic. Here's a few ideas which I could work on. (Probably not soon, though.)

BenMillard wrote:
object declares should go before LEVELSTART, with any commands after LEVELSTART
I much prefer the compact format for coordinates, padding to 3 characters per axis using space characters so they align
the door checking warp sequence looks fun :P
I was going to propose moving all the tickboxes to tickable lists on the left, then having a before/after comparison filling the main area of the form
form could resize then and you could preview the result without overwriting previous converted script
use a "Save As" button instead of a file path, so you can decide where and what name to give the resulting file
use an "Open File" dialog for the same reason
could default to the locations already stored in registry, for users who've used it already
different offset for PHONE versus other objects
adjust rotations for certain objects because sprites are arranged differently in GTA2

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PostPosted: Tue Nov 22, 2011 5:37 am 
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Boss
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Joined: Tue Mar 04, 2008 6:51 am
Posts: 1099
Location: GTAMP.com
v0.2.8
- If the original Z coordinate was 255 then the offset will be ignored


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