I finished the first stage of my extensive scripting and car modifications for tiny tiny town army. at the moment it's only a singleplayer test version and not all planed features are implemented yet.
But A LOT works already, including many never in multiplayer seen features.
i set the player invincible for testing. And you can also play without police. That way you can check out all the non army features.
-player starts with wanted level 4 and gets equipped with dual pistol.
-scripted wanted levels:
-wanted levels are triggered by the time you have wanted level 6. i will maybe add a bot death trigger and individual wanted levels. (for testing the time periods are very short)
-scripted wanted level 7: you're being chased by an apc with 4 rocket launcher members, 4 flamethrower members and 4 punchers. its a bit hard to make one working gang out of them and put them into a vehicle, so please report strange behaviors.
-scripted wanted level 8: you're being chased by a driven nuclear load that will blow up when it comes close enough.
-i also have ideas for more wanted levels
-a civil tanker truck that blows up when you shoot it. (atm the trailer only gets attached when you are near it and not near enough and it can only drive in one direction)
-a modified version of sektors supertank. you activate & rearrange the turrets by pressing the horn.
-Car modifications and features:
-big bug: changed car handling so it can steer very fast and it withstands 1 rocket (f0.900)(good in combination with vmg)
-b type: modified car handling
-Schmidt: very vulnerable to any damage but bullet and flameproof
-Limo1 & 2: gives you an elvis gang: they are dressed correctly, follow you, dont die, but don't attac either to make them not too strong. (the trigger is not working (anymore) but the gang itself did.)
-Box Truck: made it stronger (antistrength: f0.510) and changed carhandling that turns it into a ped killer when pressing using hand brake.
-bankvan: your score rises when you are in it. planed: "bribevan" (you are not being chased while you're in it)
-Garbage Truck: changed door type, planed: garbage gang gang with shotguns and pistols
-Hot Dog Van
-Pickup,U-Jerk, Van, TV Van: turned into trailers: peds still drive around in them but they can be hooked up and used as bom carriers.
-Tow Truck: changed carhandling and axis position to make it possible to attach trailers to it.
-BOXTRUCK, TOWTRUCK, TRUKCAB1, TRUKCAB2: vehicle mines and carbomb
-Bus: planed: hooligan that is vandalizing after being thrown out by pressing horn.
-Taxi1 & 2: planed: angry or helping passenger
-Armed Land Roamer: more thrust
-Land Roamer: more thrust, planed: turn it into a super jeep like sektors supertank
-Fire Truck: withstands 1 rocket, gives you flamethrower and vehicle flame thrower, planed: fire gang: flamethrower and molotov coctails and you will be extinguished when on fire.
-medicar: planed: medi gang: electro baton and punching, makes you invincible while the gang is alive.
-Pacifier: can drive over cars, withstands 2 rockets, bullet proof, planed: army gang: machinegun
-Special Agent Car: bullet proof
-Swat van: no collision
-Tank: gives you Rocket launcher.
-Dementia: changed car handling and door type
-Karma Bus: turned into usaf ncuclear truck
-Container: changed car handling to turn it into a ped killer when releasing it.
I think that was everyting. 950 lines of code. ;P
ah, and i also fixed about 10 minor bugs in the map. mainly slightly incorrect ground tiles.
And also replaced 9 messed up original tiles in bil.sty/tyty.sty with the fixed ones TM made.
Download complete map: warning: this replaces the older multiplayer compatiple tiny tiny town army map, so i suggest copying it into an own gta folder.http://test.gta2.square7.net/tyt_sp_preview.7z
only .mis file:http://test.gta2.square7.net/tyty_army_sp_preview.mis
(you will need this
to navigate through the file without loosing orientation)
i temporary switched the the apc bots to only 1 flamethrower member to make it more stable.
and here: a little screenshot: