Yeah you can force it to be 3d by adjusting the z-position up and down sequentially. I dont think we need own key for that...elypter wrote:Sometimes collectibles are placed in tunnels or in mid air. This should still be possible. If the editor can detect if the 3d coordinate is redundant i think its a good idea. There is only one situation i could think of where this is maybe not wanted: someone places a powerup on the ground but midgame the block below will be removed and the powerup shout stay in mid air. I don't know where gta will actually place it or if someone wants to make such a map but it would be no harm if it is possible to manually force a coordinate pair to be 3d.
Also the tunnels works fine, since it tests at save-time if the object can be dropped in the tunnel: if it cant, then it uses 3d coordinates, if it can, then it uses 2d coordinates.