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Is this map playable with these sometimes happening desyncs
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 Post subject: BC gang bang Revised
PostPosted: Sat Jul 31, 2010 2:58 pm 
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Joined: Sat Dec 26, 2009 11:53 pm
Posts: 933
Blast City - Gang Bang
by Elypter
gta2dare.tk

Contributors:
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs MapEditor, Zone Editor & STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-Sektor if desyncs are gone now

Instructions:
-Extract everything in that archive into your gta2\data folder

Legal:
http://creativecommons.org/licenses/by-sa/3.0/


[MapFiles]
GMPFile = bc_gb.gmp
STYFile = bc_gb.sty
SCRFile = bc_gb.scr
Description = Blast_City Gang_Bang #p

GXTFile = bc_gb_e.gxt
GCIFile = bc_gb.gci

[Map]
Date = 31.07.10
Longdesc = Two Gangs and you in the middle ;)
Author = elypter
Readme = bc_gang_bang_readme.txt
Homepage = http://gta2dare.tk
Update = http://elypter.net84.net/gta2.tk/maps/bc_gang_bang.7z
Dusksupport = true
SizeX = 36
SizeY = 23
PosX = 98
PosY = 98
Tags = gang,tiny,scipt
GTAVersion = all

[Host]
Police = false
Type = frag

[Client]
ShowNames = true
Textspeed = 2


Attachments:
bc_gb.jpg
bc_gb.jpg [ 141.48 KiB | Viewed 970 times ]
bc_gang_bang.7z [2.04 MiB]
Downloaded 79 times

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yur sa'nok ngeyƤ


Last edited by elypter on Sun Aug 01, 2010 7:42 pm, edited 1 time in total.
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 Post subject: Re: BC gang bang Revised
PostPosted: Sun Aug 01, 2010 9:56 am 
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Boss
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Joined: Tue Mar 04, 2008 6:51 am
Posts: 976
Location: GTAMP.com
It still goes out of sync.


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 Post subject: Re: BC gang bang Revised
PostPosted: Sun Aug 01, 2010 7:37 pm 
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Joined: Sat Dec 26, 2009 11:53 pm
Posts: 933
i'm not sure. maybe it does'nt happen that often anymore. When i played it yesterday it ran ~15 min without desyncs. I don't know if it is possible to solve this issue without removing features anyway. I let it this way for a while until we know if it is playable or not.

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