Lots of things changed in this release, also it wont load the map at startup anymore, more info:
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0.5.20 Beta (21.02.2010)
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- Added menu and status bar: some command line functions are in the menu now.
Note: the checkboxes in the menu arent working yet: they only declare which of the settings are default at this moment. Statusbar will now display short info about the functions in the menu.
- Intense CPU usage fixed. Will now give more FPS on bad computers.
- Editor will not load a map on startup anymore.
- Added .mmp file list on startup. Use mouse wheel to scroll the list if theres too many maps.
- Blurred terrain fixed when looking terrain with oblique angle. (not supported on all cards).
Unfortunately the terrain looks uglier at farthest areas with oblique angle, switch it off if you are taking screenshots where you see this texture bleeding. (Options -> Rendering settings -> Use anisotropic filtering). Create file "noanisotropy.txt" if you dont want to use this by default.
- Camera will now automatically find where the map area is on the 256x256 square and then center the camera in middle of the found area.
- Editor will now remember your window size.
- New key: F11 now hides/shows the menu and status bar.
- New key: CTRL+F1 to display quick open file list.
- Mousewheel zoom direction reverted.
- Enabling the zone editor will now change the rendering mode to 2d automatically. (and back to 3d when zone editor is off).
- Zone editor cannot be used with free camera mode anymore.
- You can now use JPG, TGA, and BMP images for skyboxes.
- Added command "CHEATS" to disable/enable cheats when testing map. (Options -> GTA2).
- Added command "SNAPCAMERAMOV" to make camera movement use one block precision, just like in old GTA2 map editor. (Options -> Camera settings).
- Added error messages when style or GMP files were not found.
- Fixed rotation keys (Q/E) to work properly, and made them to have the same rotation/speed ratio, so your rotation direction doesnt change when you change speed (shift/control/neither).
- Added setting to switch randomized water tiles off, so you will see the map as it was made at the first place. (Options -> Rendering settings).
- Fixed duplicate maps being in the map list when some GMP/STY filenames had different case for the string letters.
- Added some history in the end of this changelog file.
- Added "thanks to" in the readme.txt, if you should be there, let me know, i might have missed someone.
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New rendering method gives better quality:
Old rendering method used at left. Notice how the roof is not blurred at all at the right part of the image! (the roof at left side of the right part of the image
)