Removing the code setting this one up gives these results.
Can this be scripted

![[sm-wink] [sm-wink]](./images/smilies/penguins/wink.gif)
Will that change the scripts behaviour which use that function already?Sektor wrote:I asked him to change CHECK_RESPECT_GREATER ( playername , gangname , requiredlevel ) to change/read bytes if the requiredlevel is 1337 or 31337.
Its ok, i dont comment much on these anyways... here i am, as requested. though.Sektor wrote:I'm surprised more people haven't commented on this. It's one of my all time favourite GTA2 videos.
Nothing uses that command but it won't matter if they do since it will act like normal if the respect value is 100 or under. Anything over 100 is not sensible, so Vike can add his own code there.T.M. wrote:Will that change the scripts behaviour which use that function already?
Oh, but the function is still working in GTA2?Sektor wrote:Nothing uses that command but it won't matter if they do since it will act like normal if the respect value is 100 or under. Anything over 100 is not sensible, so Vike can add his own code there.T.M. wrote:Will that change the scripts behaviour which use that function already?
You read my thoughts.PacMani wrote:Wow, you guys could really need a "preprocessor" e.g. translator program for converting new "high level GTA code" to those low level workaround commands
Code: Select all
REMOVE_DELAY_FOR_CURRENT_WEAPON (P1)