Epic! Second video is better.Sektor wrote:I recorded the video again with better coordinates and infinite water:

Epic! Second video is better.Sektor wrote:I recorded the video again with better coordinates and infinite water:
WOOOOOOOOOOOOW!!! AVVVesome with triple-u! (new letter invented just for this)Sektor wrote:I hijacked the Epic GTA2 Map Editor 3D camera and took it for a ride with the GTA2 engine![]()
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Yes you should be able to make it render just the map, and even turn it into fullscreen mode if i remember correctly. I think you can define camera starting coordinates in settings.cfg if i remember correctly. I think you're amazingSektor wrote:Is it possible to start Epic GTA2 Map Editor with most of the windows turned off and camera set to a specific view? If there's no setting for it then it would be great if you could add it. I don't know if I've said it before but your editor is amazing, so many features, so much work and it runs really fast.
What would be best way in your opinion? I dont know almost anything about app2app communications. I havent looked at the code yet, what seems to be the problem? How would you want to use it?Sektor wrote:We'll have to talk about the best way our apps can communicate or how I should fix my code so you can actually use it.
Oh yeah sorry took around 2 weeks!Sektor wrote:Welcome back, where have you been? I thought you would have viewed this weeks ago
Heh, i already forgot such file existed, camera.dat i mean.Sektor wrote:I think it's just left menu and the script preview that I can't hide in settings.cfg. camera.dat saves my 3D view but I have to manually load it, so a settings.cfg option to load camera.dat on launch would be good.
Hmm... i think i was working on those before but never released... sure i can, my time is just very limited atm.Sektor wrote:Can you add rocket and bullet object?
Indeed memory addresses wouldnt be very good idea. How would you control those objects in my editor? Because i cant just spawn one bullet there which you control. And how would it disappear?Sektor wrote: All these would be good too but I think I will have trouble syncing the electrogun.
ROCKET
BULLET
PISTOL_BULLET
FLAMING_BULLET
TASER_BULLET
SHOT
WATER_BULLET
FIRE
I want to sync all the objects, peds, vehicles. At the moment, I have to find the memory address for each one in your editor but that's tedious and those addresses could change when you update/recompile the editor. I could turn gta2xyz into a DLL that you could load and read all the object coordinates from. I'm really new at C++ and I didn't even use classes or multiple files in my code, so I'll have to rewrite it.
Textbox, funny hack ideaSektor wrote:I've never used proper app2app communication with sockets or DDE or whatever. A cheat way is to create a hidden textbox and use WM_GETTEXT but that's really dodgy and not very fast.
Knock-knock! Hello from the last third of 2021!
its not a good idea at all.. just basic logic, cars in gta 2 are flat 2D, it would look like crapWATCH_DOGS 2 wrote: ↑16 Oct 2021, 21:10Knock-knock! Hello from the last third of 2021!
Sektor, I'd like to thank you for your experiment "back in the day" (and T.M. for the map editor)! Tried this trick out a couple of hours ago. Looks really cool!
I think this is the only place on earth for asking my question (unsuccessful googling proved that). Do you happen to know, if it's possible to do this camera sync in a little opposite way? I mean, can we have a first/third person camera in GTA II game itself? Maybe it's more related to tweaking the game, rather than Epic GTA2 Map Editor, but still...
Here is an example. A guy called Dark_Timur did this for GTA: Chinatown Wars (although this game is "much more 3D" and has a different environment, meaning PPSSPP + ArtMoney) 5 years ago:
nah, you done enough already haha