- No cars;
- No NPCs;
- Two teams, T: terrorists, CT: counter-terrorists
- Only weapons available: (silenced) machine guns, (dual) pistols, grenades and shotguns;
- One respawn only: outside the arena in a waiting room
- Maximum: 6 players (T - CT - T - CT - T - CT)
- One terrorist will have the bomb. If he dies, a new bomb spawn in their base. (Ideally I want to respawn the bomb in their death point or somewhere near, but this is provisional)
- One counter-terrorist will have the defuse kit. If he dies, a new kit spawn in their base. (the kit is displayed as a briefcase)
- The terrorist which have the bomb will be marked with an arrow.
- The counter-terrorist which have the defuse kit will be marked with an arrow as well.
- The bomb can be placed in two locations. After that, no one can move it to the other location.
Timing: (provisional)
- Arm the bomb: 5 seconds
- Disarm the bomb: 7 seconds
- Time to explode: 35 seconds
Win condition:
- Terrorists will win if all counter-terrorist are dead or if the bomb was planted and explodes. A message of "Job Failed" will show to everyone.
- Counter-terrorists will win if the bomb was disarmed or if all terrorist are dead and the bomb wasn't planted. A message of "Job Complete" will show to everyone.
- After one of the wins conditions was reached, the game will close automatically.
So I will annex a test map to everyone test. Anyone can copy or use the script code without asking any permissions. But I recommend it's better wait until all bugs were fixed (otherwise you can fix them as well).
The test map is just a tiny arena and everyone will receive machine-gun at start. However I'm finishing a real arena to use this script, so you all can find bugs while I complete the map. I'm accepting suggestions as well, about the CS mode or the scripting code.
Known issues:
- The disarm timer and the bomb timer may sometimes desync a bit in multiplayer.
- If you play singleplayer by clicking "Play Alone" in GH, the bomb timer will surely desync. I adjusted the timers in script thinking in multiplayer, which seems to have less game-cycles per second.
- Don't care about the unnecessarily repeated "IF"s in the script, it's just that I've lost some confidence in ORs and ANDs

- If you think that its not fair more terrorists than counter-terrorists in case of odd players number, you can switch the player spawn lines in the script. I created the code such that it don't cares about the order (but tell me if I'm wrong about that).