Cheat Engine Addresses

Anything to do with GTA1/GTA2 modding (tools, scripts and more).
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BeepBoop
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Cheat Engine Addresses

Post by BeepBoop » Fri Jun 30, 2017 2:35 am

These are my addresses. Let me know if they work or not. :)
Sorry if they are not explained clearly but I put down the basic thought on what each address does in the name.
If you need a better explanation for any specific address just reply back.
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GTA2 Cheats.zip
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BeepBoop
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Re: Cheat Engine Addresses

Post by BeepBoop » Sun Jul 02, 2017 9:56 pm

Has anyone tried the addresses. Any results?

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elypter
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Re: Cheat Engine Addresses

Post by elypter » Sun Jul 02, 2017 10:42 pm

i looked through it a bit but i cant run gta2 right now because it crashes on linux. dont know why, it worked before.
yur sa'nok ngeyä

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Re: Cheat Engine Addresses

Post by Sektor » Wed Jul 05, 2017 1:51 am

Thanks for the addresses. It stops the player from walking properly as soon as I load it, is it writing to addresses at startup? Apart from that it appears to be reading correct values.

I extracted the armour addresses from it and made a GTA2 script. I skip the first 4 pointers since GTA2 script has an easier way to read a player pointer. It still uses 15c and 6fa values.

Image

Infinite armour
[mis]
LEVELSTART

COUNTER loop = 1
COUNTER player_ptr
COUNTER player_addr
COUNTER armour_ptr
COUNTER armour_addr = 10

WHILE_EXEC (loop = 1)

ALTER_WANTED_LEVEL_NO_DROP (p1,6)

SET player_ptr = (p1+348) //15c
CHANGE_GANG_CHAR_RESPECT (player_ptr,player_addr,104) //this read 4 bytes at player_ptr location and stores them in player_addr counter/variable
SET armour_ptr = (player_addr+1786) //6fa
CHANGE_GANG_CHAR_RESPECT (armour_ptr,armour_addr,112) //this writes 2 bytes at armour_ptr location

ENDWHILE

LEVELEND
[/mis]

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Re: Cheat Engine Addresses

Post by BeepBoop » Wed Jul 05, 2017 3:11 am

It's good to know that you can translate the addresses into GTA 2 script.The addresses are set right when you start a level. Check the hotkeys, select the (Walk [Max speed]) address and press Ctrl + H. Use those key-binds to walk and run as desired,

P.S My Normal forward and backwards left and right key binds are the basic wasd keys


256 = Walk
512 = Speed Walk
1024 = Normal Run
1800 = Super Run
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Screenshot (50).png

Master15
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Re: Cheat Engine Addresses

Post by Master15 » Sun Nov 26, 2017 9:09 pm

If you press 1 on numpad, this make you control a random street ped. How do i attack as street ped?

Normal attack key is not working.

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Re: Cheat Engine Addresses

Post by BeepBoop » Tue Nov 28, 2017 9:38 pm

When you are a random street ped, you can't attack anyone manually as only the jump and enter/exit buttons work. If you put on the riot cheat and then you press f10 when you are a random person you then have the ped fight other peds, but make sure to lock the health to 100 or you will die.

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Re: Cheat Engine Addresses

Post by Master15 » Wed Nov 29, 2017 1:32 pm

BeepBoop wrote:When you are a random street ped, you can't attack anyone manually as only the jump and enter/exit buttons work. If you put on the riot cheat and then you press f10 when you are a random person you then have the ped fight other peds, but make sure to lock the health to 100 or you will die.
I didn't know about f10 key, thanks.

Is it possible to instruct random peds to attack the player rather than fighting each other?

I'm talking about beefcake cheat that boost brutality.

The difference between buckfast and beefcake is that with the latter peds attack the player rather than wrestling each other.

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Re: Cheat Engine Addresses

Post by BeepBoop » Thu Nov 30, 2017 6:12 am

I can check and see if that is possible, if not by cheat engine then maybe by script instead.

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Re: Cheat Engine Addresses

Post by Logofero » Sat Mar 10, 2018 6:01 pm

Code: Select all

<CheatEntry>
      <ID>307</ID>
      <Description>"Ped Capacity"</Description>
      <LastState Value="??" Activated="0" RealAddress="00000000"/>
      <Color>80000008</Color>
      <VariableType>2 Bytes</VariableType>
      <Address>"GTA2.EXE"+001F5BC0</Address>
      <Offsets>
        <Offset>0</Offset>
      </Offsets>
 </CheatEntry>
BeepBoop, do you have a similar address for cars (not recycle car a maximal density cars)?

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Re: Cheat Engine Addresses

Post by BeepBoop » Sun Mar 11, 2018 2:51 am

I've tried to search for the address, but have found nothing so far. It's hidden very well unlike the ped capacity address. I'll search more tomorrow.

I did notice that if you null/stop the address at 0, then there will be unlimited cars spawning in the normal spawn radius.

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Re: Cheat Engine Addresses

Post by Logofero » Wed Mar 21, 2018 6:20 pm

BeepBop, did you find the car density address?

Need an address cleaning cars from the roads. I already use the address for ped. He was very useful.

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Re: Cheat Engine Addresses

Post by BeepBoop » Thu Mar 22, 2018 7:20 am

I have not found the car density address unfortunately.

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Re: Cheat Engine Addresses

Post by BeepBoop » Sun Jun 02, 2019 12:50 am

Here is an update of the addresses that I found using Cheat Engine v6.4. They are a lot more reliable in terms of working on different computers using GTA2 V11.44. If you need a better explanation for any of the cheats let me know. [respect]
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GTA 2 Cheats [Update].zip
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