Epic! Second video is better.Sektor wrote:I recorded the video again with better coordinates and infinite water:

Epic! Second video is better.Sektor wrote:I recorded the video again with better coordinates and infinite water:
WOOOOOOOOOOOOW!!! AVVVesome with triple-u! (new letter invented just for this)Sektor wrote:I hijacked the Epic GTA2 Map Editor 3D camera and took it for a ride with the GTA2 engine![]()
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Yes you should be able to make it render just the map, and even turn it into fullscreen mode if i remember correctly. I think you can define camera starting coordinates in settings.cfg if i remember correctly. I think you're amazingSektor wrote:Is it possible to start Epic GTA2 Map Editor with most of the windows turned off and camera set to a specific view? If there's no setting for it then it would be great if you could add it. I don't know if I've said it before but your editor is amazing, so many features, so much work and it runs really fast.
What would be best way in your opinion? I dont know almost anything about app2app communications. I havent looked at the code yet, what seems to be the problem? How would you want to use it?Sektor wrote:We'll have to talk about the best way our apps can communicate or how I should fix my code so you can actually use it.
Oh yeah sorry took around 2 weeks!Sektor wrote:Welcome back, where have you been? I thought you would have viewed this weeks ago
Heh, i already forgot such file existed, camera.dat i mean.Sektor wrote:I think it's just left menu and the script preview that I can't hide in settings.cfg. camera.dat saves my 3D view but I have to manually load it, so a settings.cfg option to load camera.dat on launch would be good.
Hmm... i think i was working on those before but never released... sure i can, my time is just very limited atm.Sektor wrote:Can you add rocket and bullet object?
Indeed memory addresses wouldnt be very good idea. How would you control those objects in my editor? Because i cant just spawn one bullet there which you control. And how would it disappear?Sektor wrote: All these would be good too but I think I will have trouble syncing the electrogun.
ROCKET
BULLET
PISTOL_BULLET
FLAMING_BULLET
TASER_BULLET
SHOT
WATER_BULLET
FIRE
I want to sync all the objects, peds, vehicles. At the moment, I have to find the memory address for each one in your editor but that's tedious and those addresses could change when you update/recompile the editor. I could turn gta2xyz into a DLL that you could load and read all the object coordinates from. I'm really new at C++ and I didn't even use classes or multiple files in my code, so I'll have to rewrite it.
Textbox, funny hack ideaSektor wrote:I've never used proper app2app communication with sockets or DDE or whatever. A cheat way is to create a hidden textbox and use WM_GETTEXT but that's really dodgy and not very fast.
Knock-knock! Hello from the last third of 2021!Sektor wrote: 11 Jan 2016, 12:21 I hijacked the Epic GTA2 Map Editor 3D camera and took it for a ride with the GTA2 engine
its not a good idea at all.. just basic logic, cars in gta 2 are flat 2D, it would look like crapWATCH_DOGS 2 wrote: 16 Oct 2021, 21:10Knock-knock! Hello from the last third of 2021!Sektor wrote: 11 Jan 2016, 12:21 I hijacked the Epic GTA2 Map Editor 3D camera and took it for a ride with the GTA2 engine
Sektor, I'd like to thank you for your experiment "back in the day" (and T.M. for the map editor)! Tried this trick out a couple of hours ago. Looks really cool!
I think this is the only place on earth for asking my question (unsuccessful googling proved that). Do you happen to know, if it's possible to do this camera sync in a little opposite way? I mean, can we have a first/third person camera in GTA II game itself? Maybe it's more related to tweaking the game, rather than Epic GTA2 Map Editor, but still...
Here is an example. A guy called Dark_Timur did this for GTA: Chinatown Wars (although this game is "much more 3D" and has a different environment, meaning PPSSPP + ArtMoney) 5 years ago:
nah, you done enough already hahaT.M. wrote: 03 Nov 2021, 00:02 I have been thinking to do javascript version of this editor, would be cool. Anyone yet done it?
Sektor wrote: 17 Oct 2021, 01:03 It's beyond my skill level. If you did just change the camera angle in GTA2, I'm sure it would be poorly optimised and very buggy.
If anyone can do it, it's the https://github.com/h0x91b/gta2-resurection team. Join their discord and ask: https://discord.com/invite/dUCcccp