Search found 33 matches
- 08 Feb 2019, 17:28
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 289860
Re: GTA2 memory addresses
byte cardamage=carstruct+75h (0 = 0% damage, 125 = 100% damage). You can make wrecks drivable by changing this. word carid=carstruct+6Ch This will change the car ID to the car damage [mis] COUNTER cardamageaddress COUNTER cardamagevalue COUNTER caridaddress SET cardamageaddress=(p1car+117) CHANGE_G...
- 29 Mar 2018, 09:59
- Forum: Maps
- Topic: CoolBaseWater and CoolBaseTrain
- Replies: 4
- Views: 14132
Re: CoolBaseWater and CoolBaseTrain
Thank you!
I've updated it and put the link of this topic in the *.mis files.
I dont know if this affects the autodownload function.
Allthough I choosed the same name, it did not replace the other attachment.
I've updated it and put the link of this topic in the *.mis files.
I dont know if this affects the autodownload function.
Allthough I choosed the same name, it did not replace the other attachment.
- 28 Mar 2018, 22:52
- Forum: Maps
- Topic: CoolBaseWater and CoolBaseTrain
- Replies: 4
- Views: 14132
CoolBaseWater and CoolBaseTrain
Hello! Well it has been a while but I came back to GTA2 a few days ago working on my old map projects. I finally decided to share 2 of my maps with the community and some people already knew them. I already "released" them on GameHunter chat sharing links but I would like this site to be t...
- 28 Mar 2018, 09:47
- Forum: Modding forum
- Topic: CHECK_CHAR_CURR_WEAPON crashes game
- Replies: 3
- Views: 8868
Re: CHECK_CHAR_CURR_WEAPON crashes game
Wrapping it into CHECK_SCORE_GREATER(0,p) works splendid. :) As I first thought checking the players individually is the way to solve it this now allowed me to tidy things up again a little. I also had tried your approach, Logofero. But I had no success. I tested the following using an ONSCREEN_COUN...
- 28 Mar 2018, 01:13
- Forum: Modding forum
- Topic: CHECK_CHAR_CURR_WEAPON crashes game
- Replies: 3
- Views: 8868
CHECK_CHAR_CURR_WEAPON crashes game
Hi. I didn´t find a solution here in the forum. I detected a line of code in my script which causes problems: IF(CHECK_CHAR_CURR_WEAPON (p2, WEAPON_14)) ... do something here... ENDIF In game everything works well and I pretty need this check. Only when p2 ( or any other player than p1 ) leaves the ...
- 23 Mar 2018, 21:37
- Forum: Modding forum
- Topic: Has anyone tested the official map editor under wine yet?
- Replies: 4
- Views: 13705
Re: Has anyone tested the official map editor under wine yet
Oh yeah it really works with Wine 2.0 and even zone editing is possible!
It just crashes when I load a map for a second time, but that's not a big deal.
Running the mis-compiler in a VM makes modding on Linux possible for me.
TMs Editor would be nice, though...
![[respect] [respect]](./images/smilies/powerups/respect.png)
It just crashes when I load a map for a second time, but that's not a big deal.
Running the mis-compiler in a VM makes modding on Linux possible for me.
TMs Editor would be nice, though...
- 21 Sep 2017, 18:40
- Forum: Modding forum
- Topic: Has anyone tested the official map editor under wine yet?
- Replies: 4
- Views: 13705
Re: Has anyone tested the official map editor under wine yet
I did and had no succes.
Starting it worked fine, but loading maps caused crashes.
Too bad my only real windows machine is unsuitable for some comfy gta2 modding
Starting it worked fine, but loading maps caused crashes.
Too bad my only real windows machine is unsuitable for some comfy gta2 modding

- 23 Sep 2016, 00:51
- Forum: Modding forum
- Topic: Warp player into an existing (scripted) car?
- Replies: 3
- Views: 10427
Re: Warp player into an existing (scripted) car?
Thank you very much Sektor! Regarding TAKE_REMOTE_CONTROL_OF_CAR: I tried that but it seems not to work with cars that move. I ended up with some kind of a camera bug. I created a driver in a car to let it drive. When i took the remote control "switched" into the car but it seems like the ...
- 22 Sep 2016, 10:43
- Forum: Modding forum
- Topic: Warp player into an existing (scripted) car?
- Replies: 3
- Views: 10427
Re: Warp player into an existing (scripted) car?
To be more precise i want to spawn player peds into driving cars (if needed after death) like it's done with cop cars after you get arrested.
It should then be possible to delete the driver and make the player the driver..
It should then be possible to delete the driver and make the player the driver..
- 17 Sep 2016, 14:15
- Forum: Modding forum
- Topic: Warp player into an existing (scripted) car?
- Replies: 3
- Views: 10427
Warp player into an existing (scripted) car?
Hello folks!
Is it possible meanwhile to warp the player into any car?
I am looking for a solution for a longer time now.
May be memory adresses can help?
![[respect] [respect]](./images/smilies/powerups/respect.png)
Is it possible meanwhile to warp the player into any car?
I am looking for a solution for a longer time now.
May be memory adresses can help?
- 27 Mar 2016, 14:45
- Forum: Modding forum
- Topic: Some car mods for GTA2
- Replies: 6
- Views: 23210
Re: Some car mods for GTA2
Cool stuff you made.
I like it!![[respect] [respect]](./images/smilies/powerups/respect.png)
I like it!
![[respect] [respect]](./images/smilies/powerups/respect.png)
- 14 Apr 2015, 14:39
- Forum: Modding forum
- Topic: Bug: Flat tiles do not appear transparent sometimes
- Replies: 0
- Views: 21223
Bug: Flat tiles do not appear transparent sometimes
You may have noticed that sometimes transparent tiles appear black in game and they only seem to appear proper after you switch GTA2 to background and back on. I believe GTA2 gets confused when the map contains same tile numbers with "flat" and "not-flat". So open the map with DM...
- 05 Apr 2015, 12:41
- Forum: Modding forum
- Topic: Random peds stand in line?
- Replies: 10
- Views: 20619
Re: Random peds stand in line?
if the bots dont have anything t do with players the whiles do not have to be nested I think here they have to? My thought was that if COUNTER current_player exceeds 6 the while loop stops until the counter is set back to 1 at the beginning of the mainloop and the picking of the dummyped is a playe...
- 03 Apr 2015, 18:31
- Forum: Modding forum
- Topic: Random peds stand in line?
- Replies: 10
- Views: 20619
Re: Random peds stand in line?
A solution seems to come closer. :idea: For now I end up with yet another while loop so my script now counts 3 of them. I have created CHAR_DATA 6 slots for the dummies so far and want to use a few more. [syntax=mis] // originally decompiled from "MP1-6P.scr" Using Epic GTA2 Script Decompi...
- 30 Mar 2015, 13:04
- Forum: Modding forum
- Topic: Random peds stand in line?
- Replies: 10
- Views: 20619
Re: Random peds stand in line?
Thanks Elypter! May be that´s what i have to think about and work with. I tried Sektors god script and reduced the numbers of dummies who are affected on screen by using a counter. But if i give occupations the game crashes directly or at least after a while. Also: dummies doesn´t seem to see other ...
- 26 Mar 2015, 22:50
- Forum: Modding forum
- Topic: Random peds stand in line?
- Replies: 10
- Views: 20619
Random peds stand in line?
During my recent little bigger map project i wonder: Is it possible to order some randomly spawned peds (not scripted peds) to stand in a queue? Just a few like if you pick up instant gang. I dont want to change their remaps. If possible I would like to refer to them via script to let them do things...
- 18 Dec 2014, 10:52
- Forum: Modding forum
- Topic: Code Snippets
- Replies: 50
- Views: 143506
Flashing Lights
For those detail lovers like me: It´s a known bug that using flashing lights in your map causes desync. So mappers could not use them in multiplayer maps. :idea: Here´s how it works without getting out of sync: We are using the script to create a light (must not be placed in the map file!) and simpl...
- 14 Nov 2014, 16:08
- Forum: Site and forum discussion
- Topic: Spammers gonna spam
- Replies: 7
- Views: 22571
Re: Spammers gonna spam
damn right!
i saw one name on every topic.
that guy surely was bored...
i saw one name on every topic.
that guy surely was bored...
- 29 Jul 2014, 12:05
- Forum: Modding forum
- Topic: Map Editing Coop
- Replies: 7
- Views: 12312
Re: Map Editing Coop
I see this topic for the first time and would like to recommend Dopbox for that purpose to other modders. Me and Jones used it sharing a small gta2 installation and it was quite comfortable. Just deselct the synchronization for the replay folder to avoid unnecassary uploads and have fun. Editing, pl...
- 20 Jul 2014, 16:24
- Forum: Maps
- Topic: New map page with user upload
- Replies: 45
- Views: 108965
Re: New map page with user upload
It seems like it doesn´t work any more.
I would like to offer a new map but i can´t get it up.
Many links are dead here also..
Someone has to do something, please.
Elypter?
![[frenzy] [frenzy]](./images/smilies/powerups/frenzy.png)
I would like to offer a new map but i can´t get it up.
Many links are dead here also..

Elypter?