I didn´t find a solution here in the forum.
I detected a line of code in my script which causes problems:
Code: Select all
IF(CHECK_CHAR_CURR_WEAPON (p2, WEAPON_14))
... do something here...
ENDIF
In game everything works well and I pretty need this check.
Only when p2 ( or any other player than p1 ) leaves the game it crashes every particpant instance.
Is there a known solution to handle this bug?
Or is it possible to set a flag, when a player actually left?
CHECK_CHARACTER_HEALTH(p2, 0))
doesn´t return FALSE after leaving at least

I guess the player dummy still remains somewhere in the memory, right?
Thanks for any tipps.