MTA:SA status update

A bunch of new developers have contributed to the project, either by submitting patches for fixing bugs (like fog flicker fix for users with ATI graphics cards or compatibility fixes for the linux server) or by adding new features (different skins now have their own voices, rather than all having CJ ones; initial joystick support – we will write more about this one in our next status update), all of which are certainly a benefit to the project.

Also, lil_Toady has recently introduced initial support for loading and using custom sounds in MTASA. It is currently compatible with a wide variety of formats including MP3, WAV, OGG, RIFF, MOD, XM, IT and S3M. Along with already available custom map and model support, this will allow you to further customize the game by making it possible to add your own sounds or music to your maps and gamemodes.

Full details on MTASA.com

Project Andreas Reloaded 0.1b released

This is another multiplayer mod for San Andreas. It’s written in Visual Basic. I haven’t tested this and I don’t expect it to be anywhere as good as MTA:SA or SA:MP.

http://projecta.com.net.sc/index.php?topic=95.0

Pixels^:

0.1b has been released with some vital bugfixes. Without these fixes, you won’t get proper sync and may encounter chat bugs. Both the server and client have been fixed.

Download:
http://projecta.com.net.sc/PAR – 0.1 Server.zip
http://projecta.com.net.sc/PAR – 0.1 Server.zip

Multi Theft Auto goes open source

The MTA team have released most of the source code for their San Andreas PC multiplayer addon.

Quotes copied from their site:

Formerly a closed-source project, we have migrated to open-source to encourage other developers to contribute as well as showing insight into our project’s source code and design for educational reasons.

All our source code available through this project page is licensed under the GPLv3 license. This excludes any dependencies and our net modules for both the client and server: these are still covered under our proprietary license. These modules have been excluded because of reasons involving security and cheating, but contain only a minimal amount of code.

MTA source is managed via google code

MTA:SA progress update

It’s been a while since we really provided a “real” progress update, so we’re taking the opportunity to tell everyone about what’s been happening under the hood.

The last public beta proved to be very useful, and this has resulted in many new changes and fixes.

As always, a number of crashes have been fixed which should make DM feel more stable. Vehicle interpolation has been tweaked which should make it more efficient, resulting in an increase in FPS. There have also been other changes to areas such as the streamer, which also impact the overall FPS positively. We’re hoping that issues of FPS should be reduced for the next public beta.

Occurrences of “sliding” (a form of desync) have also been further reduced, which should also be evident in the next test. One very notable fix worth mentioning is that players can finally shoot players who are inside vehicles. This is something that was supposed to make DP1 but was removed at the last minute. This has finally made it and is worth testing for the next public beta.

mtasa.com

Multi Theft Auto client update

Release changes (v1.0-dp2.3)

  • Removed launcher serial verification due to third party serial number service shutdown
  • Removed deathmatch mod serial verification that caused failures on load/connect
  • Changed Multi Theft Auto community website to accommodate with verification changes
  • Release changes (v1.0-dp2.1)

  • Fixed non-functioning server browser due to third party All-Seeing Eye service shutdown
  • Fixed bugs in user account and serial number handling
  • Improved uninstallation process
  • MTA:SA Developer Preview