Rockstar Games have announced that Chinatown Wars will be playable at the New York Comic Con in the Jacob Javits Center, booth 1563, February 6-8.
Chinatown Wars will be released for the Nintendo DS on March 17th.
Rockstar Games have announced that Chinatown Wars will be playable at the New York Comic Con in the Jacob Javits Center, booth 1563, February 6-8.
Chinatown Wars will be released for the Nintendo DS on March 17th.
Source: Edge Online
Via: GTAGaming.com
The February 2009 issue of EDGE reports that the team working on the game is "twice the size" of the one that worked on Vice and Liberty City Stories and they’ve created something which has "more lines of code" than San Andreas. This seems hard to believe but it’s great news if it’s true.
Other details included:
Most importantly though, the magazine mentions that the game is "already complete" and final bug testing is taking place. You’ll be able to get your hands on the game in mid-March.
Thanks to GTAGaming.com for the news.
Rockstar Games Announces Release Date for Grand Theft Auto: Chinatown Wars for the Nintendo DS™
Critically acclaimed Grand Theft Auto franchise makes its DS debut this MarchNew York, NY – December 15, 2008 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the release date for Grand Theft Auto: Chinatown Wars, the latest entry into the genre-defining Grand Theft Auto series. Developed by Rockstar Leeds, in conjunction with series creators Rockstar North, Grand Theft Auto: Chinatown Wars will be available for the Nintendo DS™ on March 17 and 20, 2009 in North America and Europe, respectively.
“Rockstar Leeds have once again created a game that far exceeds our standard for deep and innovative entertainment,” said Sam Houser, Founder of Rockstar Games. “We are incredibly excited to share this enormous and uncompromising Grand Theft Auto experience with DS fans.”
full press release on take2games.com
We’ve tried to make this game a much more arcadey experience. We wanted to have nearly all of the gameplay play out onscreen in a visceral way. Taking the cops out in any way you can, fit this goal perfectly. It feels really cool to ram another car into a tree, or if you’re good enough, force it over a ramp and into the sea. While playing, some of the guys here have managed to bail out of their car whilst jumping a ramp, having the car blow up a police helicopter in midair — these are the kind of moments game designers and players alike love.
Read the full interview here: 1UP interview with Gordon Hall
GTA: Chinatown Wars will be a Nintendo DS exlcusive and is currently scheduled to be released in Q2 2009 (before the end of April).
Nintendo Everything have translated a GTA: Chinatown Wars article that was published in a Spanish Magazine.
This is becoming a habit, first the GTA IV PC version was delayed by a few weeks then the GTA IV 360 downloadable content was delayed by months and now the Nintendo DS game “GTA: Chinatown Wars” has also had its release date extended.
Copied from gtagaming.com
At a press conference today, Take-Two Interactive CEO Strauss Zelnick confirmed GTA IV DLC’s delay rumors stating that it may arrive as late as Spring 2009. Zelnick also stated that Chinatown Wars isn’t scheduled to be released in the first quarter of the 2009 fiscal year (January 2009) as initially expected, but will arrive within Q2 2009, which ends in April.
Source: MTV
More GTA: Chinatown Wars scans taken from Nintendo Power magazine by nintendoeverything.com
Nintendo Power magazine has some new details about the upcoming Grand Theft Auto : Chinatown Wars for the Nintendo DS. The magazine reveals that the game will have a cel-shaded look and action will be viewed from an isometric perspective.
– True GTA game – sandbox gameplay, open-world environment, gritty crime narrative.
– M-rating
– Isometric camera angle
– Cel-shaded polygons w/ black borders
– good touch-screen implementation
– ‘tasteful’ minigames, streamlining interface
– UI based on a PDA – hub for email, contacts, map, music player, GPS, stat-tracking
– stats uploaded to Rockstar Social Club website via Wi-Fi
– finger-sized icons
– missions designed for shorter periods of play, arcade quality
– aiming with control pad, auto targeting with R button
– subtle autosteer
– if you fail a mission, you can jump back to the action sequence
– chain gun, flamethrower
– good portion of Liberty City is modeled in the game (different routes than console games)
– no probems with load times, draw-in or frame rate
– lots of pedestrians, cars, etc on screen
– Wanted system – objective is to disable police cars any way possible
– real-time weather effects, 24-hour day/night cycle
– lots of radio stations to listen to (more instrumentals than vocals)
– 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
– no details yet on multiplayer/Wi-Fi features
Source: gamekyo.com
Via: GTAGaming.com