Chinatown Wars details from EDGE

The February 2009 issue of EDGE reports that the team working on the game is "twice the size" of the one that worked on Vice and Liberty City Stories and they’ve created something which has "more lines of code" than San Andreas. This seems hard to believe but it’s great news if it’s true.

Other details included:

  1. The Satellite navigation system is "identical" to GTA IVs in appearance and functionality.
  2. Ammunation has gone online! You order weapons with your PDA and they show up at your safehouse.
  3. You can replay any mission by selecting it from a menu in the safehouse.
  4. Grenades and molotovs are thrown using the touch screen – you touch one and drag it, with an indicator on the top screen (where the action is) showing you where it’s going to land.
  5. The A button is used to fire weapons.
  6. One minigame involves assembling all of the parts of a sniper rifle with the touch screen, before using it to assassinate a designated target.
  7. Another touch-sensitive mini-game will be paying bridge tolls – you push the coin into the slot to get through the barrier.
  8. While some might perceive them to be gimmicky, EDGE describes the mini games as being "short" and "smoothly integrated".

Most importantly though, the magazine mentions that the game is "already complete" and final bug testing is taking place. You’ll be able to get your hands on the game in mid-March.

Thanks to GTAGaming.com for the news.

GTA Chinatown Wars boxart and release date

Rockstar Games Announces Release Date for Grand Theft Auto: Chinatown Wars for the Nintendo DS™
Critically acclaimed Grand Theft Auto franchise makes its DS debut this March

New York, NY – December 15, 2008 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce the release date for Grand Theft Auto: Chinatown Wars, the latest entry into the genre-defining Grand Theft Auto series. Developed by Rockstar Leeds, in conjunction with series creators Rockstar North, Grand Theft Auto: Chinatown Wars will be available for the Nintendo DS™ on March 17 and 20, 2009 in North America and Europe, respectively.

“Rockstar Leeds have once again created a game that far exceeds our standard for deep and innovative entertainment,” said Sam Houser, Founder of Rockstar Games. “We are incredibly excited to share this enormous and uncompromising Grand Theft Auto experience with DS fans.”

full press release on take2games.com

1UP interview with Chinatown Wars developer

We’ve tried to make this game a much more arcadey experience. We wanted to have nearly all of the gameplay play out onscreen in a visceral way. Taking the cops out in any way you can, fit this goal perfectly. It feels really cool to ram another car into a tree, or if you’re good enough, force it over a ramp and into the sea. While playing, some of the guys here have managed to bail out of their car whilst jumping a ramp, having the car blow up a police helicopter in midair — these are the kind of moments game designers and players alike love.

Read the full interview here: 1UP interview with Gordon Hall

GTA: Chinatown Wars will be a Nintendo DS exlcusive and is currently scheduled to be released in Q2 2009 (before the end of April).

New Chinatown Wars info

Nintendo Everything have translated a GTA: Chinatown Wars article that was published in a Spanish Magazine.

  1. Camera can swivel 360 degrees
  2. Trains will pass overhead in the city, cars will circle, pedestrians will be walking, etc.
  3. GPS seen on the touch screen while you move through the city
  4. PDA allows you to gain access to the map with more details as well as the goals of missions
  5. You can mark points that you want and the GPS will always tell you the shortest legal route to the destination with yellow or blue arrows
  6. New discoveries (such as gas stations) are added to the map
  7. Top screen brings you all the action, while the lower screen will let you control elements like the PDA, GPS, the radio, access to the people on the map, or using Motolov cocktails and grenades.
  8. Drugs have a big importance in the game
  9. Drug system can be compared to Drugwars
  10. You have to control the stock of drugs, buy them in one neighborhood and sell them in another
  11. You are given a map so that you know what people demand and at what price
  12. You can whistle into the microphone to get a taxi to stop
  13. It will be set in Liberty City, but Alderney will not be included

GTA IV 360 DLC and Chinatown Wars delayed

This is becoming a habit, first the GTA IV PC version was delayed by a few weeks then the GTA IV 360 downloadable content was delayed by months and now the Nintendo DS game “GTA: Chinatown Wars” has also had its release date extended.

Copied from gtagaming.com

At a press conference today, Take-Two Interactive CEO Strauss Zelnick confirmed GTA IV DLC’s delay rumors stating that it may arrive as late as Spring 2009. Zelnick also stated that Chinatown Wars isn’t scheduled to be released in the first quarter of the 2009 fiscal year (January 2009) as initially expected, but will arrive within Q2 2009, which ends in April.

Source: MTV

GTA Chinatown Wars info and screenshots

Nintendo Power magazine has some new details about the upcoming Grand Theft Auto : Chinatown Wars for the Nintendo DS. The magazine reveals that the game will have a cel-shaded look and action will be viewed from an isometric perspective.

– True GTA game – sandbox gameplay, open-world environment, gritty crime narrative.
– M-rating
– Isometric camera angle
– Cel-shaded polygons w/ black borders
– good touch-screen implementation
– ‘tasteful’ minigames, streamlining interface
– UI based on a PDA – hub for email, contacts, map, music player, GPS, stat-tracking
– stats uploaded to Rockstar Social Club website via Wi-Fi
– finger-sized icons
– missions designed for shorter periods of play, arcade quality
– aiming with control pad, auto targeting with R button
– subtle autosteer
– if you fail a mission, you can jump back to the action sequence
– chain gun, flamethrower
– good portion of Liberty City is modeled in the game (different routes than console games)
– no probems with load times, draw-in or frame rate
– lots of pedestrians, cars, etc on screen
– Wanted system – objective is to disable police cars any way possible
– real-time weather effects, 24-hour day/night cycle
– lots of radio stations to listen to (more instrumentals than vocals)
– 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
– no details yet on multiplayer/Wi-Fi features

Source: gamekyo.com
Via: GTAGaming.com