Code: Select all
PLAYER_PED player1 = (128.5, 127.5, 255.0) 25 0
CHAR_DATA group_member1 = ( 129.5, 127.5 ) 1 0 CRIMINAL
CHAR_DATA group_member2 = ( 130.5, 127.5 ) 2 0 CRIMINAL
CHAR_DATA group_member3 = ( 131.5, 127.5 ) 3 0 CRIMINAL
CHAR_DATA group_member4 = ( 132.5, 127.5 ) 4 0 CRIMINAL
CHAR_DATA group_member5 = ( 133.5, 127.5 ) 5 0 CRIMINAL
CHAR_DATA group_member6 = ( 134.5, 127.5 ) 6 0 CRIMINAL
CHAR_DATA group_member7 = ( 135.5, 127.5 ) 7 0 CRIMINAL
CHAR_DATA group_member8 = ( 136.5, 127.5 ) 8 0 CRIMINAL
CHAR_DATA group_member9 = ( 137.5, 127.5 ) 9 0 CRIMINAL
CHAR_DATA group_member10 = ( 138.5, 127.5 ) 10 0 CRIMINAL
LEVELSTART
ADD_GROUP_TO_CHARACTER ( player1 , 0 )
SET_GROUP_TYPE ( player1 , CHAIN )
ADD_GROUP_TO_CHARACTER ( group_member1 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member2 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member3 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member4 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member5 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member6 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member7 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member8 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member9 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member10 , 9 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member1 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member2 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member3 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member4 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member5 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member6 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member7 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member8 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member9 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member10 )
LEVELEND