Tiny Town is (much likely) inspired by a specific place in Funabashi, in Downtown District:
Did you know... this... about Tiny Town (& Face Off)?
Did you know... this... about Tiny Town (& Face Off)?
Last edited by valps on 27 Sep 2024, 03:42, edited 2 times in total.
Re: Did you know... this... about Tiny Town?
well, not something i ever thought about, but yeah this looks like copy paste. so it seems like they didn't design all multiplayer levels from scratch.
Re: Did you know... this... about Tiny Town (and Face Off)?
The same for Face Off as well...
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Re: Did you know... this... about Tiny Town (& Face Off)?
I thought everyone knew the original multiplayer maps were sliced out of Downtown?
Hidden Surprise is the North-East corner of Downtown.
It's possible they were separated quite early in development? The GTA2 multiplayer levels have simpler geometry and texture usage than final Downtown. You can see how much more was possible in the texture set and map editor features in the end. (I tried to push this further in my Tiny Arena variants.)
It reminds me of how simple the (seemingly unfinished) Manchester multiplayer is in GTA: London compared to the main London main. And how simple London is when compared to GTA1 Vice City's texturing and railway, San Andreas's hills or Liberty City's river edges and bridge structures.
Hidden Surprise is the North-East corner of Downtown.
It's possible they were separated quite early in development? The GTA2 multiplayer levels have simpler geometry and texture usage than final Downtown. You can see how much more was possible in the texture set and map editor features in the end. (I tried to push this further in my Tiny Arena variants.)
It reminds me of how simple the (seemingly unfinished) Manchester multiplayer is in GTA: London compared to the main London main. And how simple London is when compared to GTA1 Vice City's texturing and railway, San Andreas's hills or Liberty City's river edges and bridge structures.
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