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[mis]DO_NOWT[/mis]
// Railway Stations
SET_STATION_INFO (trak00, 3, 0, 1) // 3 carriages, 1 box car
// Radio Stations
RADIO_STATION industrial = STATION_INDUSTRIAL (128.0,128.0)
RADIO_STATION residential = STATION_RESIDENTIAL (128.0,128.0)
RADIO_STATION downtown = STATION_DOWNTOWN (128.0,128.0)
// Weapons
GENERATOR health1 = (54.0,145.0,1.0) 0 collect_30 120 120
// Automatic rockets like PZA
COUNTER loop = 1
// Footballs
OBJ_DATA ball1 = (066.0,152.0,255.0) 0 FOOTY // new
OBJ_DATA ball2 = (064.0,148.8,255.0) 0 FOOTY
OBJ_DATA ball3 = (064.5,148.8,255.0) 0 FOOTY
// Towers
OBJ_DATA tower_12 = (059.8,149.2,255.0) 000 TOWER
OBJ_DATA tower_13 = (066.2,148.8,255.0) 000 TOWER
OBJ_DATA tower_14 = (072.2,148.8,255.0) 000 TOWER
OBJ_DATA tower_15 = (059.8,154.2,255.0) 000 TOWER
OBJ_DATA tower_16 = (072.2,154.8,255.0) 000 TOWER
OBJ_DATA tower_17 = (065.2,144.8,255.0) 000 TOWER
// Sounds
SOUND crane3 = (050.5,148.5,2.0) GENERATOR_RUMBLE PLAY_FOREVER
SOUND bugs8 = (036.5,147.0,3.0) CRICKETS PLAY_FOREVER
SOUND bugs9 = (044.5,140.0,3.0) CRICKETS PLAY_FOREVER
SOUND bugs10 = (045.5,148.5,5.0) CRICKETS PLAY_FOREVER
SOUND bugs11 = (050.5,153.5,4.0) CRICKETS PLAY_FOREVER
SOUND bugs12 = (047.5,159.5,3.0) CRICKETS PLAY_FOREVER
SOUND bugs13 = (044.5,167.5,3.0) CRICKETS PLAY_FOREVER
SOUND bugs14 = (076.0,154.5,2.0) CRICKETS PLAY_FOREVER
// Normal Parked Vehicles:
PARKED_CAR_DATA firetruck1 = (061.0,144.5) -1 090 FIRETRUK // football
// Players:
// 2 3
// 4 6
// 1 5
PLAYER_PED p1 = (53.7,147.7,1.0) 10 180 // Red
PLAYER_PED p2 = (52.3,142.3,1.0) 09 000 // Orange
PLAYER_PED p3 = (56.3,142.3,1.0) 07 315 // Yellow
PLAYER_PED p4 = (55.5,145.5,1.0) 11 270 // Green
PLAYER_PED p5 = (57.3,147.7,1.0) 13 270 // Dark Blue
PLAYER_PED p6 = (57.3,143.3,1.0) 08 315 // Black
LEVELSTART
// Environment
SET_AMBIENT_LEVEL (0.33,0)
SET_SHADING_LEVEL (20)
SET_DIR_OF_TV_VANS (130.5,120.0)
DECLARE_POLICELEVEL (4) // SWAT
// Weapons
SWITCH_GENERATOR (health1, ON)
// Automatic Rockets
WHILE (loop=1)
IF (CHECK_CHARACTER_HEALTH(p1, 0))
GIVE_WEAPON (p1, ROCKET_LAUNCHER, 99)
ENDIF
IF (CHECK_CHARACTER_HEALTH(p2, 0))
GIVE_WEAPON (p2, ROCKET_LAUNCHER, 99)
ENDIF
IF (CHECK_CHARACTER_HEALTH(p3, 0))
GIVE_WEAPON (p3, ROCKET_LAUNCHER, 99)
ENDIF
IF (CHECK_CHARACTER_HEALTH(p4, 0))
GIVE_WEAPON (p4, ROCKET_LAUNCHER, 99)
ENDIF
IF (CHECK_CHARACTER_HEALTH(p5, 0))
GIVE_WEAPON (p5, ROCKET_LAUNCHER, 99)
ENDIF
IF (CHECK_CHARACTER_HEALTH(p6, 0))
GIVE_WEAPON (p6, ROCKET_LAUNCHER, 99)
ENDIF
ENDWHILE
LEVELEND[/syntax]