Add a new vehicle to *.sty NOT replacement. Is it possible?

Anything to do with GTA1/GTA2 modding (tools, scripts and more).
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Logofero
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Add a new vehicle to *.sty NOT replacement. Is it possible?

Post by Logofero »

My question appeared.
Is it possible to add to the game the same type of car. Example: I want to add 2-3 tank so that all spun and worked tower gun, is it possible to implement the standard in *.sty and *.gci? And is it possible there is a future for GM?

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Sektor
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Re: Add a new vehicle to *.sty NOT replacement.

Post by Sektor »

You can only replace vehicles. There are some tricks to putting another sprite on top of an existing vehicle so that it covers it up. You can do that with a gang car icon or an unused car.

PUT_CAR_ON_TRAILER can put cars on top of cars.

What did you want to do with tanks? I don't understand.

Logofero
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Re: Add a new vehicle to *.sty NOT replacement.

Post by Logofero »

Sektor wrote:You can only replace vehicles. There are some tricks to putting another sprite on top of an existing vehicle so that it covers it up. You can do that with a gang car icon or an unused car.

PUT_CAR_ON_TRAILER can put cars on top of cars.
Can you show me an example of the method?
Sektor wrote:What did you want to do with tanks? I don't understand.
I have 3 sprite tank, I need all 3 IN will.sty (and to be able to shoot and turn the tower) is that possible?
Example:
nyc.gci:

Code: Select all

TANK1, mass, thrust, etc...
TANK2, mass, thrust, etc...
TANK3, mass, thrust, etc...
will.sty:

Code: Select all

New sprites CODE: TANK1, TANK2, TANK3
newtanks.mis:

Code: Select all

CAR_DATA tank_1
CAR_DATA tank_2
CAR_DATA tank_3

tank_1 = CREATE_CAR (10.0, 20.0, 2.0) -1 0 TANK1 END
tank_2 = CREATE_CAR (12.0, 20.0, 2.0) -1 0 TANK2 END
tank_3 = CREATE_CAR (13.0, 20.0, 2.0) -1 0 TANK3 END
Is it possible in GTA2 adjust limit of OBJECTS/WEAPONS/REMAPSKINS/CARS?
I hope you understand about me.

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Sektor
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Re: Add a new vehicle to *.sty NOT replacement. Is it possib

Post by Sektor »

Can you show me an example of the method?
PUT_CAR_ON_TRAILER (car1,car2)

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