Narrower gaps - or no gaps - in the Tile picker would be nice. Making it scroll vertically, support scrollwheel, and auto-size to the available height in that panel would be sweet. But that would take code.
BenMillard wrote:Haven't dared to save a map with it, yet.
Why not? just backup before saving.
I make lots of backups - Tiny Hidden Surprise Arena
is nearly on version 30. I'd still lose about an hour of detailed texture, collision, animation, traffic and slope work from that session. (I like to get a lot done between tests.) It's extremely annoying trying to remember that many changes due to that version of the map being corrupted - often won't remember them all until weeks or months later.
is often a cause of crashes, in DMA editor. If I'm drawing a lot of tiles in one go, and autosave starts while I'm drawing, it nearly always crashes. So I set the autosave to 60 minutes, as I've usually done a Save Compressed
TradeMark wrote:Edit 2: I changed the "transparency enabled and/or double faced" to: "transparency and dual face enabled" What you think which one fits most?
Just call it "Flat
" or "Flatten
" or "Transparency
" or "Flatten with transparency
" as the absolute maximum. Less is more! We've all understood what it does by calling it "Flat
" for 11 years
Yeah, I'll try out ResHack. Is it stable to res-hack a res-hacked version?
work if you change captions to have ampersand (&
) character? DMA editor has some underlined letters but they don't know. Whoa, try selecting some blocks and use Alt
in DMA editor. Lets you move them up to Z: 7
but they aren't drawn by editor...might try doing that and testing in-game. (Think Pyro may have done that in the past but results aren't online, afaict.)
(EDIT) Should we get Sektor to Split this thread as we aren't talking about your actual map editor now?