New game: Top down city!

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JernejL
Hitman
Hitman
Posts: 116
Joined: 21 Feb 2010, 22:03
GH nick: RedShirt

Re: New game: Top down city!

Post by JernejL »

Updated build: - may 2020:

What is new:
Fifth alpha may 2020:

Fixed Nvidia cards not rendering shadows properly.
Network optimization: no syncing of passenger and vehicle actors when they are not needed
Network fixes: packet length varies based on data that needs to be synced.
Big AI improvements, more behaviors, less glitches
conveyor belts: implemeted for all sorts of objects properly, this still needs to be added to map
camera now properly moves up and down with your character's height / altitude
further improvements to AI behaviors:
- Police AI greately updated and improved
- Pedestrian fight & threat reaction logic is also improved
- Enchanched shake effect (adds some roll to camera)
fixed map area zones
fixed particle damage not being correctly attributed to shooter
pickup sound effect
Improved tank drive-over logic, sparks and excessive damage are fixed, drive-over tracked vehicled only apply damage when moving fast enough
greatly improved stuck & obstacle checking, which improves traffic a lot
improved logic: back off if obstacle not moving, this fixes a lot of traffic deadlocks.
improvements to enter/exit logic - improved code, ability to cancel car exitting
Added mobile phone pickup
Moved traffic functions to javascript
fixed CRC calculation for newton map collision files, now cache properly works - detects version, game loads faster.

EDITORS:
- A lot of bugs in map editor fixed, map editor also got a great UI makeover
- road network: node manipulation API for editor greatly improved
- improved map editor rendering, picking logic
- map zones: improved rendering of grabber handles, editors makes use of inbetween handles to just extend / add areas

https://gtamp.com/tdc/tdc_demo.7z (lile always, first clear browser cache)

User avatar
JernejL
Hitman
Hitman
Posts: 116
Joined: 21 Feb 2010, 22:03
GH nick: RedShirt

Re: New game: Top down city!

Post by JernejL »

Sixth alpha - more progress!
Speeded up speed of rendering
Fixed a lot of memory leaks
Usual bunch of crash fixes
Fixed issues with pickup crates
Improvements to how traffic generation works
Optimized texture usage for cars
Corrected and improved GUI design
Networking: Segmented area syncing, improved / automatic idling, improved / reduced networking traffic
New debug menu (F3) with all the existing F-key options
Ability to reload mission script on the fly (F3), this works also in networking mode
Fixed network sync glitches (animations and vehicle actors suddendly appearing in the car shape, causing issues)
Display packet sizes in network players menu
Fixed offscreen arrows for players
Improvement to performance chart (F4) visualization / rendering
Shaders: Toggleable bicubic option, Changeable shadow quality, support for sunk effect on underwater cars
Fixed audio volume control for ambient audio
improved AI behaviors, added ARMY
Improved memory management
Improved car enter / exit actor positioning and animation logic
Cars: they now burn for 5 seconds before they explode
Fixed debug newton map option not rendering unless other options were on aswell

https://gtamp.com/tdc/tdc_demo.7z (lile always, first clear browser cache)

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