Search found 414 matches
- 03 May 2013, 18:36
- Forum: Other games
- Topic: Grand Theft Auto V Trailer
- Replies: 10
- Views: 26425
Re: Grand Theft Auto V Trailer
I just hope it doesn't suffer the same fate as GTA IV did when it got ported to PC from console. Took them fudge knows how long to fix the big problems like memory leaks etc but we'll see. Of course, I guess they have to announce a PC version first
- 01 May 2013, 13:08
- Forum: Modding forum
- Topic: Issues With Luama City
- Replies: 4
- Views: 7767
Re: Issues With Luama City
A few details would probably be useful...
Just take out bits of code for it and go over it step by step. Some errors normally involve missing commas, brackets or doing checks for something that isn't in game yet.
Just take out bits of code for it and go over it step by step. Some errors normally involve missing commas, brackets or doing checks for something that isn't in game yet.
- 13 Apr 2013, 20:55
- Forum: Modding forum
- Topic: Reached Compiler limit?
- Replies: 3
- Views: 7434
Re: Reached Compiler limit?
I believe you can get past it by making external mission files and using the "LAUNCH_MISSION (filename.mis)" command where needed. Put some stuff in a MIS file and then use MISSION_HAS_FINISHED to go back to main script.
Note: I've not tried this method personally...
Note: I've not tried this method personally...
- 09 Apr 2013, 20:56
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: GTA2 weapons of mass destruction
- Replies: 13
- Views: 30250
Re: GTA2 weapons of mass destruction
What the hell did I just watch... 0_o
Playing around with the SET command like this is surely breaking the space-time continuum in some fashion.
Playing around with the SET command like this is surely breaking the space-time continuum in some fashion.
- 05 Apr 2013, 07:43
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 25207
Re: Character Occupations
If I remember, script-made Elvis guys also make the Elvis impersonations as well! Like you've listed, if you make an Elvis guy and attach a group and you kill them all you get 'Elvis has left the building!' Just for fun, if you check the Jailbreak map that Ben and I were working on before, look at t...
- 04 Apr 2013, 18:30
- Forum: Modding forum
- Topic: Collection of gta scripting and map weirdness
- Replies: 124
- Views: 317222
Re: Collection of gta scripting and map weirdness
(Oversight) and/or (Bug) - Creating a character inside a tank as ROAD_BLOCK_TANK_MAN occupation will make them try and shoot the player from miles away. Workaround: Do a check to see if the tank is on-screen first and then add a character inside the tank with the RBTM occupation. It will still try a...
Re: Castles
YOU'RE HUMAN?T.M. wrote:With that in mind, i probably would be flagged as spam bot too.
- 04 Apr 2013, 17:41
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 25207
Re: Character Occupations
The ROAD_BLOCK_TANK_MAN (RBTM) will, if put inside a tank, will automatically fire at the player when they get close to the tank without having to set other commands like if the character can see a player, use a tank weapon etc. Not being in a tank I believe RBTM will not do anything else. Edit - RB...
- 31 Mar 2013, 22:16
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Fastest way to earn money
- Replies: 17
- Views: 37149
Re: DAFE's Death Valley Easy Money
8 seconds of hearing "Ex... ex... ex... ex..."!
- 24 Mar 2013, 01:31
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1439410
Re: Epic GTA2 Map Editor (0.6.6.6) Beta
That'd have the same effect as a neon sign saying "here I am!"elypter wrote:id prefer 4 arrows
- 23 Mar 2013, 16:50
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1439410
Re: Epic GTA2 Map Editor (0.6.6.6) Beta
What about a flag icon or something for this?
- 20 Mar 2013, 18:27
- Forum: Modding forum
- Topic: ESL
- Replies: 1
- Views: 5085
Re: ESL
For a second there I thought I was reading it from that "Bad Translator" website; no idea what you're on about!
And just for fun, I put it through Bad Translator anyway but it didn't help much...
Who is Renbuzh?
And just for fun, I put it through Bad Translator anyway but it didn't help much...
Who is Renbuzh?
- 13 Mar 2013, 18:26
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Playing with Powerups
- Replies: 11
- Views: 27008
Re: Playing with Powerups
I'll buy that in large print for 50 rupees.
- 12 Mar 2013, 18:19
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 925055
Re: Vike's enhanced GTA2
Or even the gun jeeps to fire their machine gun on the move? Considerably more jeeps drive around than tanks! Holy mother of spray-and-praySektor wrote:Make the army tank AI shoot and drive at the same time.
- 11 Mar 2013, 23:11
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Playing with Powerups
- Replies: 11
- Views: 27008
Re: Playing with Powerups
Looks pretty cool!
- 05 Mar 2013, 18:13
- Forum: Site and forum discussion
- Topic: Ranks
- Replies: 26
- Views: 67331
Re: Ranks
Shit elypter, 915 posts at this current time? Stop spamming the forums bro Just kidding.
Can't believe I have 378 (379 after this post!) though ಠ_ಠ.
Can't believe I have 378 (379 after this post!) though ಠ_ಠ.
Re: Bitchin'
I couldn't resist it earlier, just had to post that picture
Anyway, keep on rolling...
Anyway, keep on rolling...
Re: Castles
I still don't understand why you're still not putting the file link in the first post?
On a lighter note, it seems you have started doing some basic shading at least.
On a lighter note, it seems you have started doing some basic shading at least.
- 24 Feb 2013, 15:42
- Forum: Maps
- Topic: [WIP] Large Singleplayer Project
- Replies: 49
- Views: 96640
Re: [WIP] Large Singleplayer Project
Tried your map out today in single player for a bit, nice work so far on it! A few of my notes: Fell through floor at 167,197 Floating ladder top texture at 24,18 A lot of side textures showing through 45 degree sloped walls Wall textures showing in some train tunnels (such as starting area) Exited ...