Search found 1374 matches

by Sektor
26 Mar 2018, 02:40
Forum: Modding forum
Topic: MISI
Replies: 90
Views: 93125

Re: MISI

When releasing LUA scripts, I think it would be good to say if it takes over the SCR. Some people might only want to use scripts that don’t disable the missions. Ideally we still need to figure out how to spawn things without replacing the entire SCR but I know that will be difficult to do without c...
by Sektor
25 Mar 2018, 23:34
Forum: Modding forum
Topic: MISI
Replies: 90
Views: 93125

Re: MISI

I tried a clean install of v11.44 and no longer get the gta2manager error. My normal GTA2 folder has thousands of files and is a huge mess. The exe versions are the same but I had a different version of mss32.dll that I forgot I installed. I tried copying MISI.ASI into my gta2clean folder. I put STA...
by Sektor
25 Mar 2018, 23:17
Forum: Modding forum
Topic: MISI
Replies: 90
Views: 93125

Re: MISI

When I run gta2manager.exe from v11.44 on Windows 10. http://gtamp.com/images/misigta2manager.png [26.03.2018-10:17:06] ----------------------------------------------------------- [26.03.2018-10:17:06] ***** MISI.ASI build v0.3.1b, 24 mar 2018 by DenLover ***** [26.03.2018-10:17:06] Email: logofero@...
by Sektor
25 Mar 2018, 06:38
Forum: Modding forum
Topic: MISI
Replies: 90
Views: 93125

Re: MISI

If I run gta2manager.exe, I get a popup saying "unable to load misi.asi", it still loads gta2manager after I click ok, so only a small annoyance. Previous version had the same bug but I forgot to report it. It seems to use the same thread as GTA2 which makes it blocking and any delays in the scripts...
by Sektor
24 Mar 2018, 22:00
Forum: Modding forum
Topic: MISI
Replies: 90
Views: 93125

Re: MISI

Thanks, I'm excited to try it.
by Sektor
20 Mar 2018, 18:42
Forum: Modding forum
Topic: MISI
Replies: 90
Views: 93125

Re: MISI

That's cool, construction mode. I always wanted a portable ramp.
by Sektor
16 Mar 2018, 23:14
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 179340

Re: GTA2 memory addresses

I tested trying to move without creating a new object but it doesn't move x and y, I don't know why.
by Sektor
16 Mar 2018, 23:04
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 179340

Re: GTA2 memory addresses

My script creates new phone at the same coordinates and then moves that phone.
by Sektor
16 Mar 2018, 22:56
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 179340

Re: GTA2 memory addresses

Changing x and y works in an SCR script, even on a phone. http://gtamp.com/images/phone.jpg [mis] PLAYER_PED p1 = (136.50, 149.50, 2.00) 25 0 OBJ_DATA object1 OBJ_DATA object2 COUNTER in COUNTER out COUNTER true = 1 COUNTER x COUNTER x2 COUNTER y COUNTER z LEVELSTART object1 = CREATE_OBJ (137.5, 149...
by Sektor
16 Mar 2018, 22:35
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 117
Views: 183518

Re: New GTA2 Script Compiler

I have been busy with my personal life and i was i ski vacation in Slovakia tatras for 1 week with gf. My first time serious mountain skiing. This is way more fun and important than GTA2. But is your p1car declared already in game? When you write this line into game memory? Yes the car would need t...
by Sektor
16 Mar 2018, 22:22
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 117
Views: 183518

Re: New GTA2 Script Compiler

It works fine on official compiler, so it's just a bug/unsupported feature in B-$hep's compiler.
by Sektor
16 Mar 2018, 22:00
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 179340

Re: GTA2 memory addresses

They're not read only but maybe something else has to change to trigger the game to redraw. If you try with an animated object like a rocket, it should update instantly.
by Sektor
12 Mar 2018, 11:56
Forum: Site and forum discussion
Topic: Forum question
Replies: 19
Views: 12636

Re: Forum question

Code: Select all

[youtube]http://www.youtube.com/watch?v=R490yqQn2ZM[/youtube]
by Sektor
12 Mar 2018, 11:36
Forum: Site and forum discussion
Topic: Forum question
Replies: 19
Views: 12636

Re: Forum question

That tag needs the full link and only works with http, not HTTPS. There are some other tags for the short link but I don't know if they work. I definitely need to update this forum sometime and add much smarter YouTube link support. If you look at tooltip text next to the tags at the top, it should ...
by Sektor
08 Mar 2018, 20:25
Forum: Modding forum
Topic: MISI
Replies: 90
Views: 93125

Re: MISI

Nice, you figured out car spawn! I’m excited to test it and see how it works.
by Sektor
23 Feb 2018, 02:53
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 179340

Re: GTA2 memory addresses

No, I haven't found the arrows pointing location. I looked for it since it would be useful in GTA2 Radar but no luck.
by Sektor
22 Feb 2018, 11:59
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 147
Views: 243590

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

It was already set to that. It’s not crashing, it’s returning an error code when trying to read the SCR. Probably some IO works different on VS2013.
by Sektor
21 Feb 2018, 21:52
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 117
Views: 183518

Re: New GTA2 Script Compiler

Could you make a 1 line compiler? I want to be able to enter something like p1car = CREATE_CAR (118.0,133.5,1.0) 35 270 TAXI END and get the hex version, it doesn't need the header or footer since I'm going to be writing it into GTA2 RAM, not loading an SCR. Splitting an existing SCR into each hex l...
by Sektor
21 Feb 2018, 21:23
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 147
Views: 243590

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

I tried compiling this in VS2013. I needed to add #include <functional> to get it to compile. When I tried to use it in Epic Map Editor, I got "Error: File not found or cannot be read". Does the map editor use a different version of the decompiler or did VS2013 break something? I mostly just want to...