Search found 1383 matches

by Sektor
09 Aug 2018, 05:47
Forum: Offtopic
Topic: Nidhogg
Replies: 7
Views: 21509

Re: Nidhogg

Nidhogg was on the Winnitron arcade machines long before it was released to the public, that's how I first played it. Liero was a lot of fun playing with friends, I loved turning off the reload delay and remote controlling dozens of missiles.
by Sektor
09 Aug 2018, 03:07
Forum: Offtopic
Topic: Nidhogg
Replies: 7
Views: 21509

Re: Nidhogg

I haven't tried either of those games. I loved playing Nidhogg on an arcade machine with locals in Manabar. That was long before it was released to the public. I didn't play it much at all after it was released on steam and Manabar closed. I heard the online support wasn't good and it's much more fu...
by Sektor
07 Jul 2018, 01:15
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 234092

Re: GTA2 memory addresses

Hello Sector. Year ago or so, I asked about strafe movement and mouse look, at gtaforum site. (https://gtaforums.com/topic/893793-) Can we expect some new info about it? There are few posts here and there, where users say it's possible. Also you mentioned that we can ask about it @robotanarchy, but...
by Sektor
27 May 2018, 07:21
Forum: Modding forum
Topic: Twin stick mod and FULL XBOX controller support
Replies: 28
Views: 28946

Re: Twin stick mod and FULL XBOX controller support

It works nicely on foot, circle strafing is fun!
by Sektor
17 May 2018, 13:55
Forum: Other games
Topic: New game: Top down city!
Replies: 192
Views: 150603

Re: New game: Top down city!

I love that you resumed working on this. I'm excited to try online tests with low and high ping players.
by Sektor
29 Mar 2018, 10:40
Forum: Maps
Topic: CoolBaseWater and CoolBaseTrain
Replies: 4
Views: 10614

Re: CoolBaseWater and CoolBaseTrain

Yes it affects auto download. I had to update the mirror here: gtamp.com/maps/CoolBaseWater_CoolBaseTrain.7z (already updated to your current version)
by Sektor
28 Mar 2018, 22:56
Forum: Maps
Topic: CoolBaseWater and CoolBaseTrain
Replies: 4
Views: 10614

Re: CoolBaseWater and CoolBaseTrain

CoolBaseTrain is a lot of fun, it was a great idea. I haven't played the other maps much, I'll try them again.

The auto download has been updated and !cool will link the map when gta2ghbot is online.
by Sektor
28 Mar 2018, 01:47
Forum: Modding forum
Topic: CHECK_CHAR_CURR_WEAPON crashes game
Replies: 3
Views: 6900

Re: CHECK_CHAR_CURR_WEAPON crashes game

There are some checks that return false when a player leaves but I can't remember which one right now, I must have recorded it somewhere. There are some crashes related to the unused weapons like WEAPON_14, it may crash if a cop sees you fire it. edit: Found this in my testflight script http://gtamp...
by Sektor
26 Mar 2018, 02:40
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 132300

Re: MISI

When releasing LUA scripts, I think it would be good to say if it takes over the SCR. Some people might only want to use scripts that don’t disable the missions. Ideally we still need to figure out how to spawn things without replacing the entire SCR but I know that will be difficult to do without c...
by Sektor
25 Mar 2018, 23:34
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 132300

Re: MISI

I tried a clean install of v11.44 and no longer get the gta2manager error. My normal GTA2 folder has thousands of files and is a huge mess. The exe versions are the same but I had a different version of mss32.dll that I forgot I installed. I tried copying MISI.ASI into my gta2clean folder. I put STA...
by Sektor
25 Mar 2018, 23:17
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 132300

Re: MISI

When I run gta2manager.exe from v11.44 on Windows 10. http://gtamp.com/images/misigta2manager.png [26.03.2018-10:17:06] ----------------------------------------------------------- [26.03.2018-10:17:06] ***** MISI.ASI build v0.3.1b, 24 mar 2018 by DenLover ***** [26.03.2018-10:17:06] Email: logofero@...
by Sektor
25 Mar 2018, 06:38
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 132300

Re: MISI

If I run gta2manager.exe, I get a popup saying "unable to load misi.asi", it still loads gta2manager after I click ok, so only a small annoyance. Previous version had the same bug but I forgot to report it. It seems to use the same thread as GTA2 which makes it blocking and any delays in t...
by Sektor
24 Mar 2018, 22:00
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 132300

Re: MISI

Thanks, I'm excited to try it.
by Sektor
20 Mar 2018, 18:42
Forum: Modding forum
Topic: MISI
Replies: 95
Views: 132300

Re: MISI

That's cool, construction mode. I always wanted a portable ramp.
by Sektor
16 Mar 2018, 23:14
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 234092

Re: GTA2 memory addresses

I tested trying to move without creating a new object but it doesn't move x and y, I don't know why.
by Sektor
16 Mar 2018, 23:04
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 234092

Re: GTA2 memory addresses

My script creates new phone at the same coordinates and then moves that phone.
by Sektor
16 Mar 2018, 22:56
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 234092

Re: GTA2 memory addresses

Changing x and y works in an SCR script, even on a phone. http://gtamp.com/images/phone.jpg [mis] PLAYER_PED p1 = (136.50, 149.50, 2.00) 25 0 OBJ_DATA object1 OBJ_DATA object2 COUNTER in COUNTER out COUNTER true = 1 COUNTER x COUNTER x2 COUNTER y COUNTER z LEVELSTART object1 = CREATE_OBJ (137.5, 149...
by Sektor
16 Mar 2018, 22:35
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 120
Views: 231337

Re: New GTA2 Script Compiler

I have been busy with my personal life and i was i ski vacation in Slovakia tatras for 1 week with gf. My first time serious mountain skiing. This is way more fun and important than GTA2. But is your p1car declared already in game? When you write this line into game memory? Yes the car would need t...
by Sektor
16 Mar 2018, 22:22
Forum: Modding forum
Topic: New GTA2 Script Compiler
Replies: 120
Views: 231337

Re: New GTA2 Script Compiler

It works fine on official compiler, so it's just a bug/unsupported feature in B-$hep's compiler.