Search found 51 matches
- 18 Nov 2017, 21:36
- Forum: Modding forum
- Topic: Make fist do damage
- Replies: 2
- Views: 8620
Re: Make fist do damage
You could probably use STORE LAST CHAR PUNCHED in combination with the health address of the players. Just ask if you need more help with that
- 18 Nov 2017, 21:28
- Forum: Modding forum
- Topic: New GTA2 Script Compiler
- Replies: 120
- Views: 302932
Re: New GTA2 Script Compiler
Really awesome work! [respect] Its also fun following your progress. Do you already have an idea how and when you implement new commands? Probably best to begin with peek and poke. Your compiler could convert those to the respective CHANGE_GANG_CHAR_RESPECT commands internally and it would be more s...
- 15 Dec 2015, 16:52
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 316571
Re: GTA2 memory addresses
I would want so much to wrap those messy hacks into one function call, such as: frame = get_framecount(). I thought this could be done in JavaScript, so you write the new style code there and "compile" it into MIS file which contains all those ugly hacks and temporary variables etc. When ...
- 05 May 2015, 17:57
- Forum: Modding forum
- Topic: Code Snippets
- Replies: 51
- Views: 154524
Re: Code Snippets
This shows a brief message only visible to a specific player: [mis] COUNTER static = 6206716 COUNTER myPlayer=0 COUNTER mainloop=1 LEVELSTART SET in = (static+0) CHANGE_GANG_CHAR_RESPECT (in,out,104) SET in = (out+36) CHANGE_GANG_CHAR_RESPECT (in,myPlayer,101) WHILE_EXEC ( mainloop = 1 ) IF(myPlayer...
- 28 Apr 2015, 20:36
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 316571
Re: GTA2 memory addresses
After some digging with IDA Disassembler in the "source code" :geek: : coplevel coplevel = peek dword [p1 + 20Ah] 522 600 = level 1 1600 3000 5000 8000 12000 = level 6 threat reaction reaction= peek dword [p1 + 28Ch ] 652 0 NO_REACTION 1 POLICE maybe? or same as 2 2 REACT_AS_NORMAL 3 RUN_A...
- 08 Apr 2015, 19:36
- Forum: Modding forum
- Topic: Code Snippets
- Replies: 51
- Views: 154524
Re: Code Snippets
IF ( charpointer > 32340 ) // 10 x 660 (each character has a struct of 660 bytes) That is interesting. What is the magic number 32340 ? How did you calculate it? To my knowledge, 10*660 = 6600. I took those numbers from Sektor, I think 32340 is the highest multiple of 660 you represent with a COUNT...
- 07 Apr 2015, 17:14
- Forum: Modding forum
- Topic: Code Snippets
- Replies: 51
- Views: 154524
Re: Code Snippets
Zombieees :) Makes every pedestrian on map running after your brain http://i.imgur.com/RmeXJYz.png?1 [mis]//Find new ped IF(ped=0) SET in = ( p1 + charpointer ) //all characters are stored after player 1 SET in = (in+360) // read sprite address of character CHANGE_GANG_CHAR_RESPECT (in,out,104) IF(N...
- 07 Apr 2015, 15:56
- Forum: Modding forum
- Topic: Random peds stand in line?
- Replies: 10
- Views: 21508
Re: Random peds stand in line?
Hi, here is my version without any while loops (except the main one) :lol: : [mis]// originally decompiled from "MP1-6P.scr" Using Epic GTA2 Script Decompiler by T.M. // // using script parts from SEKTOR´s god.mis // /////////////////////////////////////////////////////////////////////////...
- 04 Sep 2013, 08:03
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: GTA2 UFO
- Replies: 34
- Views: 69144
Re: GTA2 UFO
Nice, can't wait to try it out
- 31 Aug 2013, 21:14
- Forum: Modding forum
- Topic: IF logic .scr files
- Replies: 24
- Views: 56223
IF logic .scr files
Hi, maybe we can solve together the problem how IF conditions are compiled. Here is a bit what I got so far, given code: [mis]PLAYER_PED p1 = ( 0.0 , 0.0 , 0.0 ) 0 0 COUNTER a=0 COUNTER b=0 LEVELSTART IF ( a=2 ) DO_NOWT ENDIF LEVELEND[/mis] Here is the relevant bytecode how it could look: 5E 00 // S...
- 04 May 2013, 18:29
- Forum: Maps
- Topic: MultiSlayer 6 (Arenas & Team Games)
- Replies: 45
- Views: 101044
Re: MultiSlayer 6 (Arenas & Team Games)
You can fall through map on MultiSlayer Race around coordinates 92,99
- 09 Apr 2013, 16:01
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: GTA2 weapons of mass destruction
- Replies: 13
- Views: 30182
Re: GTA2 weapons of mass destruction
haha nice video and scriptingWhether long-range weapon or suicide bomber
Wicked mind is a weapon of mass destruction
- 07 Apr 2013, 20:05
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Grand Theft Loco
- Replies: 20
- Views: 40108
Re: Grand Theft Loco
It only works in conjunciton with Sektor's code and wait is indeed used to prevent multpile execution of the code.
- 06 Apr 2013, 22:48
- Forum: Maps
- Topic: Unreal Tournament: Mazon, Coret, Fractal, Niven & Phobos
- Replies: 12
- Views: 24838
Re: Unreal Tournament: Mazon, Coret, Fractal, Niven & Phobos
Electrogun isn't that fun on Phobos, especially so close to a spawnpoint. Maybe reducing its ammo and placing it somewhere else? Another idea for Mazon, how about opening the castle gates in last 30 seconds? So you get a last run chance :) Currently you can forget the last 30 seconds if all attacker...
- 06 Apr 2013, 10:10
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Grand Theft Loco
- Replies: 20
- Views: 40108
Re: Grand Theft Loco
[mis]IF (wait=0) SET wait=1 STORE_CAR_CHARACTER_IS_IN ( p , carriage ) WHILE_EXEC(NOT(CHECK_CAR_MODEL( carriage,TRAINCAB))) SET carriage = ( carriage + 188 ) // 188 is the size of vehicle struct ENDWHILE SET toot = ( carriage +0 ) TAKE_REMOTE_CONTROL_OF_CAR ( p, toot ) ENDIF[/mis] Seems to work well...
- 05 Apr 2013, 22:08
- Forum: Modding forum
- Topic: SET command/Scriptable instant gang
- Replies: 31
- Views: 52682
Re: SET command/Scriptable instant gang
Yeah, nice work Sektor you did it How did you find about the 660, via ADD_SCORE and some wild testing?
edit: strange that SET_CHAR_INVINCIBLE did it in the end, I think I had chosen it just because it was a simple (flag/bit changing) command.
edit: strange that SET_CHAR_INVINCIBLE did it in the end, I think I had chosen it just because it was a simple (flag/bit changing) command.
- 05 Apr 2013, 22:04
- Forum: Modding forum
- Topic: How to edit the main Exe.?
- Replies: 6
- Views: 16788
Re: How to edit the main Exe.?
Try some crackmes and some affiliated tutorials, no need to do "illegal" cracking and reverse engineering crackmes is easier than full programs
- 29 Mar 2013, 20:30
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: GTA2 Super Ped
- Replies: 4
- Views: 8215
Re: GTA2 Super Ped
I wonder if he survived that headbutt
- 13 Mar 2013, 11:04
- Forum: Modding forum
- Topic: New GTA2 Script Compiler
- Replies: 120
- Views: 302932
Re: New GTA2 Script Compiler Preview v0.1
I'm also interested in writing the compiler or at least have a glance how you have done it B-$hep, please release it as source ;) I don't know how you can circumvent your problem of attractive problems which been solved by others, but aren't there enough for everyone? I don't think someone here can ...
- 10 Mar 2013, 22:08
- Forum: Modding forum
- Topic: GTA2 ScriptPad
- Replies: 281
- Views: 540106
Re: GTA2 ScriptPad
Looks good, I find those hints for parameters useful for sure