If ELSE only errors while nested then Ben's understanding equals true.
A cookie for whomever can write that as a .mis sample!
Search found 889 matches
- 02 Sep 2013, 21:30
- Forum: Modding forum
- Topic: IF logic .scr files
- Replies: 24
- Views: 56330
- 02 Sep 2013, 21:27
- Forum: Maps
- Topic: Jailbreak Development
- Replies: 84
- Views: 167570
Re: Jailbreak Development
Back from festivals, family and so forth! Looks like the original power cord for my laptop is nearly dead. Luckily I got another one at Xmas for work, so I've switched to that. All working again. Now starting a full backup of the laptop, just in case! Speaking of the case, I took it all apart while ...
- 29 Aug 2013, 15:03
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1444234
Re: Epic GTA2 Map Editor (0.6.6.6) Beta
That's still a huge improvement over never being able to see them.T.M. wrote:I'll see what i can do. Why do you need it? Isn't it a bit awkward to edit traffic directions and then using my editor to see where they are set?
- 23 Aug 2013, 19:31
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1444234
Cooooooombo breaker!
Please display traffic directions in your map editor. There is no tool which does this for GTA2 on current operating systems, AFAIK. (And then prioritise the myriad other things suggested throughout this topic based on the cost/benefit to the community, balanced against your personal interest in cre...
- 23 Aug 2013, 19:29
- Forum: Modding forum
- Topic: GTA2 ScriptPad
- Replies: 281
- Views: 542070
Re: GTA2 ScriptPad
If it worked we would use it.
Re: Taken 2
It is the same font. As your own pictures show, the number and the letters have been stretched.
It's a crude typographic effect to make the super-bold weight seem ultra-bold.
Or even...
M-M-M-MONSTER BOLD!!!
It's a crude typographic effect to make the super-bold weight seem ultra-bold.
Or even...
M-M-M-MONSTER BOLD!!!
- 15 Aug 2013, 22:16
- Forum: Modding forum
- Topic: gta2mis gta2gci gta2mmp Syntax Highlighting for Notepad++
- Replies: 11
- Views: 20494
Re: gta2mis gta2gci gta2mmp Syntax Highlighting for Notepad+
B-$hep, you have a thread about your tool already. Keep announcements about it there.
Re: Taken 2
It's bold and red and the same font in the same general palette.
- 15 Aug 2013, 22:04
- Forum: Maps
- Topic: Jailbreak Development
- Replies: 84
- Views: 167570
Re: Jailbreak Development
Development of this is will slow down for a while as I have lots of lovely Summery vacation stuff lined up! I'll be at a festival in South Wales until next week. W00t! Should be back on 19th August 2013. From Sunday 25th to Wednesday 28th August 2013 I'll be out of town again. On Thursday 29th I sha...
- 11 Aug 2013, 10:49
- Forum: Maps
- Topic: Jailbreak Development
- Replies: 84
- Views: 167570
Screenshots from Jailbreak: Army Base
Not finished but this is my first pass at the scenery. A big military compound using Residential's ste.sty . http://projectcerbera.com/gta/2/jailbreak/small-base-ship.jpg http://projectcerbera.com/gta/2/jailbreak/small-gate-1.jpg http://projectcerbera.com/gta/2/jailbreak/small-ship-base.jpg
- 08 Aug 2013, 22:37
- Forum: Modding forum
- Topic: gta2mis gta2gci gta2mmp Syntax Highlighting for Notepad++
- Replies: 11
- Views: 20494
Re: gta2mis gta2gci gta2mmp Syntax Highlighting for Notepad+
There are 2 or 3 empty boxes for more keywords.
From the menu, go to Language > Define Your Language. Open the User language list and select gta2mis. Change to the Keywords Lists tab and there are 8 groups to choose from.
I only use one colour for commands, another for constants.
From the menu, go to Language > Define Your Language. Open the User language list and select gta2mis. Change to the Keywords Lists tab and there are 8 groups to choose from.
I only use one colour for commands, another for constants.
- 07 Aug 2013, 21:06
- Forum: Modding forum
- Topic: gta2mis gta2gci gta2mmp Syntax Highlighting for Notepad++
- Replies: 11
- Views: 20494
It mostly works well but is not complete
This year I started using Notepad++ for writing HTML and CSS instead of my own editor. Highlighting is great but I change all the colours to Mozilla style, based on the way "View Source" looks in Firefox. I turn off code folding, bookmarks and nearly all the 'dynamic' or 'smart' features, ...
- 05 Aug 2013, 18:21
- Forum: Maps
- Topic: Columns-DeathMatch
- Replies: 14
- Views: 28829
Re: Columns-DeathMatch
Interesting concept but has been done in a few different ways before. In Dusk mode, the effect of the pillars disappearing into space is great. I haven't seen that in GTA2 before. The problem with high objects is it makes the camera super tight, shorter than the range of some pretty deadly weapons. ...
- 01 Aug 2013, 22:25
- Forum: Maps
- Topic: Jailbreak Development
- Replies: 84
- Views: 167570
Re: Jailbreak Development
You can now play through 4 objectives to complete the level. Respawn points now advance into the base after both gates have been destroyed. At some point I will make them advance to the ship area after the mountain RADAR array has been reached. A pro attacker could just about beat two new players b...
- 29 Jul 2013, 22:36
- Forum: Modding forum
- Topic: GTA2 Tile Selektor
- Replies: 52
- Views: 111203
Re: GTA2 Tile Selektor
Making the editor update the Selektor isn't an essential feature, imho. If you could make the pipette update the Selektor that would be awesome. But as long as we can see the tile number in the editor, we can find it in the Selektor. The main advantage to your code was the rendering speed. And avoid...
- 29 Jul 2013, 22:29
- Forum: Maps
- Topic: Jailbreak Development
- Replies: 84
- Views: 167570
Re: Jailbreak Development
Both the first gates are playable! Only player 1 can open them, at the moment.
I'll allow player 4 and 6 to open them once I start seeing enough testers are available.
I'll allow player 4 and 6 to open them once I start seeing enough testers are available.
- 28 Jul 2013, 23:22
- Forum: Maps
- Topic: Jailbreak Development
- Replies: 84
- Views: 167570
Re: Jailbreak Development
Jailbreak: Army Base has been released as a very early test version. Andrej, Jedras and Sequential have all tested it with me so far. The first gate is now in place and can be destroyed with a carbomb. The carbomb is fitted when you park close enough to the gate. It's stable but the gate will somet...
- 27 Jul 2013, 16:10
- Forum: Modding forum
- Topic: GTA2 Tile Selektor
- Replies: 52
- Views: 111203
Re: GTA2 Tile Selektor
Please finish this! I just tried fixing some missing page glitches in the VB6 one I hacked together from Sektor's code. Got nowhere with. Have to render it twice at large sizes and small sizes make the later tiles impossible to access. Doesn't re-render when window changes size because the code is s...
- 22 Jul 2013, 21:13
- Forum: Offtopic
- Topic: Happy birthday BenMillard!
- Replies: 5
- Views: 12380
Re: Happy birthday BenMillard!
No way?!
- 22 Jul 2013, 21:13
- Forum: Modding forum
- Topic: DMA Scripting Documentation in HTML
- Replies: 31
- Views: 67669
Re: DMA Scripting Documentation in HTML
Oh yeah, that's a simple mistake. Fixed. The big scripting document was a pet project for a while. It had a lot of time spent on it. As you can imagine, it gets boring so I forget about it for months at a time, then make a load of updates. The main task is arranging the content to match the table of...