You still have friends who play GTA2 MP?
I thought this thing is dead.
Im gonna try the map anyway.
I never played MP but I like playing alone and test different maps.
Keep us updated!
Search found 571 matches
- 22 Apr 2024, 16:01
- Forum: Maps
- Topic: Blackout Arena
- Replies: 4
- Views: 2374
- 20 Apr 2024, 10:11
- Forum: Modding forum
- Topic: SCR File Format Documentation
- Replies: 7
- Views: 20146
Re: SCR File Format Documentation
Thanks Sektor.
I wonder how T.M disabled the "last active" info ?
Is this VIP feature or everybody can do this in settings in control panel?
I wonder how T.M disabled the "last active" info ?
Is this VIP feature or everybody can do this in settings in control panel?
- 31 Mar 2024, 07:57
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 925047
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
Here's an idea for an update: >The car crusher on the Rednecks zone isn't working. It isn't spawning items. Nay chances of fixing that glitch? I have fixed that years ago. https://gtamp.com/forum/viewtopic.php?p=930#p930 But I have to do it again. I have huge archive of stuff and its easier to patc...
- 23 Jan 2024, 21:43
- Forum: GTA1/GTA2 chat
- Topic: Real Time GTA2 in Czech Republic
- Replies: 1
- Views: 1902
- 06 Jan 2024, 16:01
- Forum: GTA1/GTA2 chat
- Topic: What is "wrong" with Downtown District?
- Replies: 3
- Views: 2479
Re: What is "wrong" with Downtown District?
Yeh, with custom made GTA2 we could have all three maps joined together.
And it would be one huge city.
There is lot of potential for coders for such game actually even if its so old.
Lots of fun stuff can be coded.
I wonder why they removed motocycles from GTA2. Poor handling / physics?
And it would be one huge city.
There is lot of potential for coders for such game actually even if its so old.
Lots of fun stuff can be coded.
I wonder why they removed motocycles from GTA2. Poor handling / physics?
- 29 Mar 2023, 15:02
- Forum: Modding forum
- Topic: GXT Editor
- Replies: 29
- Views: 87648
Re: GXT Editor
Hi. I have been busy with my life. I have to find the GXT Editor source I modified. There was a moment where I wanted to add Cyrillic support but I forgot it. If there is a demand, I can make it. GTA2 community is not very active. I have been working on my GTA2 projects but Im also doing other thing...
- 27 May 2022, 16:08
- Forum: Announcements
- Topic: Updated forum software to phpBB v3.3.7
- Replies: 3
- Views: 8657
Re: Updated forum software to phpBB v3.3.7
Fix the Youtube tags please!
- 27 May 2022, 16:07
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: DMA Design GTA2 development behind the scenes
- Replies: 7
- Views: 5859
Re: DMA Design GTA2 development behind the scenes
Some more DMA Design
- 15 May 2022, 09:21
- Forum: Modding forum
- Topic: GTA2 Definitive Edition mod progress
- Replies: 30
- Views: 22960
Re: GTA2 Definitive Edition mod progress
Nice stuff indeed. A bit offtopic. It's unlikely that R* or Take2 will release any sources. If you search on G00gle there is a huge amount of news how pissed off Take2 was when they saw the RE3 project. They took down github of this project, then latest news was that they want to sue the RE3 team me...
- 10 May 2022, 17:43
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: DMA Design GTA2 development behind the scenes
- Replies: 7
- Views: 5859
Re: DMA Design GTA2 development behind the scenes
Nice vid thanks.
Downloaded.
Haha., Colin MacDonald
Probably author of GTA2 Map format.doc
Because Office shows his details in this file.
CDS.doc is Keith Hamilton job.
Nice to see GTA1/GTA2 guys.
My most favorite game (GTA2). No kidding
Downloaded.
Haha., Colin MacDonald
Probably author of GTA2 Map format.doc
Because Office shows his details in this file.
CDS.doc is Keith Hamilton job.
Nice to see GTA1/GTA2 guys.
My most favorite game (GTA2). No kidding
- 10 May 2022, 15:00
- Forum: GTA1/GTA2 chat
- Topic: petition for GTA2 source code
- Replies: 8
- Views: 13637
Re: petition for GTA2 source code
Somebody deleted replies? Or you deleted? Or Sektor ? :roll: Btw what issues you have in Win10 with GTA2? I dont have any. Installed and it runs. So far I didnt have even a single PC or windows where GTA2 wouldn't run. Guess im lucky?! I have my brand new PC with W10 and the older PC with XP. 0 prob...
- 10 May 2022, 04:02
- Forum: Modding forum
- Topic: Found PED (dummies) walking code in exe
- Replies: 6
- Views: 4390
Re: Found PED (dummies) walking code in exe
I answer for second part at the moment because I'm busy at work. Why I reverse, because I love this game. We played GTA1 in computer class in early 2000. Because our teacher was nice guy and let us play games sometimes too. For me this was new world. It was very very interesting game. I didn't care ...
- 09 May 2022, 16:18
- Forum: GTA1/GTA2 chat
- Topic: petition for GTA2 source code
- Replies: 8
- Views: 13637
Re: petition for GTA2 source code
I will bump this thread, not without reason. Petitiononline is now closed his doors forever. Second: There was a pretty much "random" guy on twitter. Who just did a shotout @Microsoft. hey @Microsoft give me the source code to 3D Movie Maker. You released it in 1995 and I want to expand an...
- 09 May 2022, 15:15
- Forum: Modding forum
- Topic: Found PED (dummies) walking code in exe
- Replies: 6
- Views: 4390
Re: Found PED (dummies) walking code in exe
I dont think its complicated. Just move peds forward, check 1 block in advance, what it has. Is it wall, water, or road. If peds are running scared then they mostly do it randomly etc. In corners check what directions have pavements and if there are more than one choise, then choose random direction...
- 08 May 2022, 20:35
- Forum: Modding forum
- Topic: Found PED (dummies) walking code in exe
- Replies: 6
- Views: 4390
Found PED (dummies) walking code in exe
I decided to make new thread, maybe there is such thread already, then sorry. You can copy/paste there and delete this. My primary goal for 2 days (weekend) was to find out where is the code in exe that makes peds move. I wanted to find this thing for a long time. And after lots of work and jumping ...
- 29 Mar 2022, 07:37
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Grand Theft Auto movie, 1977
- Replies: 1
- Views: 2533
Grand Theft Auto movie, 1977
Great fun movie
- 21 Jan 2022, 19:07
- Forum: Modding forum
- Topic: reversed code
- Replies: 9
- Views: 13125
Re: reversed code
Yeah, although I never played MP. 20 years or so back I wanted to play but internet provider had needed ports closed and couldn't play it. Currently im digging into archives to find different versions of GTA2 installers and other DMA design games. They help to get more useful info in exe's. I have f...
- 28 Dec 2021, 17:10
- Forum: Modding forum
- Topic: reversed code
- Replies: 9
- Views: 13125
Re: reversed code
Just a idea We dont need to reverse 100% of GTA2 code. There is no point in recreating it in DirectX, Dx is complex, OpenGL is alot easier and gets even better GFX. IMHO Most important thing that make game live: 1) PED AI 2) CAR AI Pretty much it. We know how to render map. Very easy. Lighting also....
- 20 Dec 2021, 20:08
- Forum: Modding forum
- Topic: GTA2 Definitive Edition mod progress
- Replies: 30
- Views: 22960
Re: GTA2 Definitive Edition mod progress
Rockstar should release GTA1-GTA2 sources finally.
But I doubt this will ever happen.
But I doubt this will ever happen.
- 10 Dec 2021, 19:55
- Forum: Modding forum
- Topic: GTA2 Definitive Edition mod progress
- Replies: 30
- Views: 22960
Re: GTA2 Definitive Edition mod progress
Why remove good stuff?
Just put it in Options menu, so user can choose, headlights on/off.
Just put it in Options menu, so user can choose, headlights on/off.