Search found 572 matches
- 01 Feb 2010, 15:48
- Forum: Modding forum
- Topic: Updates to STY Tool by Delfi/JernejL
- Replies: 41
- Views: 65719
Re: SCR decompiler
Thanks for the link. I got some.
- 01 Feb 2010, 15:22
- Forum: Modding forum
- Topic: Updates to STY Tool by Delfi/JernejL
- Replies: 41
- Views: 65719
Re: SCR decompiler
I guess it was in map editor topic. I don't know. Can you give me some of the sprites that have such names? So i can test it. I haven't played much with cars or such things lately so i don't know where these can be downloaded. Most of the links i tried are dead. And about XP style. The buttons do no...
- 01 Feb 2010, 14:44
- Forum: Modding forum
- Topic: Updates to STY Tool by Delfi/JernejL
- Replies: 41
- Views: 65719
Re: SCR decompiler
Oh, sorry Ben for delay. I haven't read this topic for a while now and just today noticed your post here. Thanks alot for your suggestions. My ideas / questions: -------------------- But what about the UI itself? I.e main window? I think it could be better. And all the sprites there. Could be sorted...
- 01 Feb 2010, 13:33
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 528750
Re: Gta2 font topic
Names of 2 new missions for GTA2, lol.
- 31 Jan 2010, 23:19
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1478143
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
And for me it doesn't show minimap and generated minimap is completely black.
I forgot to mention that.
XP PRO SP2.
ATI Radeon 9550 / X1050 Series, 256MB.
I forgot to mention that.
XP PRO SP2.
ATI Radeon 9550 / X1050 Series, 256MB.
- 31 Jan 2010, 22:05
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1478143
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
SDL should already have everything you need.
I actually recommend you to switch to SFML.
Its HW accelerated, SDL is not, as far as i know.
Or just use that GLEW and wipe out the SDL.
Or use NVidia opengl sdk like opengta2
I actually recommend you to switch to SFML.
Its HW accelerated, SDL is not, as far as i know.
Or just use that GLEW and wipe out the SDL.
Or use NVidia opengl sdk like opengta2
- 31 Jan 2010, 21:30
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1478143
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
Hi TM.
Very nice work.
Im gonna abandon my project now.
Very nice work.
Im gonna abandon my project now.
- 31 Jan 2010, 16:14
- Forum: Modding forum
- Topic: GTA2 animations to .gif
- Replies: 10
- Views: 15806
Re: GTA2 animations to .gif
You have my email Razor, so...
What STYed you have?
That old from Gain? I have it. But you can send me your ideas.
What STYed you have?
That old from Gain? I have it. But you can send me your ideas.
- 31 Jan 2010, 14:17
- Forum: Modding forum
- Topic: GTA2 animations to .gif
- Replies: 10
- Views: 15806
Re: GTA2 animations to .gif
Jernej wrote the STY tool. He gave me permission to update and release it.
Thanks goes to him.
Also there is a STYed tool from Gain software but Gain is dead.
Thanks goes to him.
Also there is a STYed tool from Gain software but Gain is dead.
- 31 Jan 2010, 11:31
- Forum: Modding forum
- Topic: GTA2 animations to .gif
- Replies: 10
- Views: 15806
Re: GTA2 animations to .gif
I should add this functionality to STY tool and make it automated. Pretty good idea. I actually wanted to integrate same functionality to map editor also. But i guess it's a job of STY tool. the program 'sty tool' should figure out the transparency, but i'm afraid it can't do that. It figures but it...
- 28 Jan 2010, 04:22
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: The Graveyard
- Replies: 2
- Views: 5416
The Graveyard
NC.
![Image](http://img193.imageshack.us/img193/6779/graveyard.png)
![Image](http://img193.imageshack.us/img193/6779/graveyard.png)
- 24 Jan 2010, 09:43
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 91142
Re: SCR decompiler
Yes it's time consuming and to be honest i don't have the time to mess with it at the moment. Of course im not saying that i abandoned this completely but im working on more useful stuff at the moment, like you said: map editor for example. Hell no. I can't stop that project, no matter the cost or t...
- 12 Jan 2010, 10:56
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Crazy Teleport
- Replies: 12
- Views: 25144
Re: Crazy Teleport
Feature of the game, lol.
- 11 Jan 2010, 19:53
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Crazy Teleport
- Replies: 12
- Views: 25144
Crazy Teleport
![Image](http://img190.imageshack.us/img190/9638/teleport.png)
Decided to take a little teleport.
- 09 Jan 2010, 12:23
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 91142
Re: SCR decompiler
Well i quickly put together small test script by copying some pieces from different places PLAYER_PED player1 = (33.5, 22.5, 2.0) 25 0 CAR_DATA fbicar = (34.5,16.5) -1 000 EDSELFBI PARKED_CAR_DATA trailer = (38.0,13.0) 19 90 TRUKTRNS LEVELSTART explode(fbicar) IF ( IS_CAR_CRUSHED ( fbicar ) ) PUT_CA...
- 09 Jan 2010, 10:37
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 91142
Re: SCR decompiler
It's funny. Just yesterday i was thinking about your fix for that trailer KF bug and thought maybe i could make it better. And now here you are with same question. I even have read some topic earlier somewhere where you have been talking about that. Can you find it? Probably at GTAF. But i can't fin...
- 07 Jan 2010, 10:36
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 762886
Re: GTA2 Game Hunter v1.5 - work in progress
Sektor. Why you prefer Microsoft Sans Serif for Tahoma?
Tahoma is much nicer.
Any particular reason for that?
Tahoma is much nicer.
Any particular reason for that?
- 06 Jan 2010, 09:36
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 91142
Re: SCR decompiler
The miss2 also changes something in SCR header, not always but in some specific cases. Seems that SCR files has some ID also in header: 00 00 08 00 24 which almost never changes. But in some new scripts i have seen different value in there. Maybe because of compiler version changes or something, can...
- 05 Jan 2010, 23:30
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 91142
Re: SCR decompiler
OK Alpine. Will do like you said. For example i played around with your very first script example: CHAR_DATA char1 CHAR_DATA char2 CHAR_DATA char3 ...etc And i figured out that it really is like you said: 8 chunks, each chunk has it's own index. Last one is 8 as it should. They start from 1 like in ...
- 05 Jan 2010, 22:15
- Forum: Modding forum
- Topic: B-$hep SCR decompiler
- Replies: 56
- Views: 91142
Re: SCR decompiler
OK, i decided to start to make basics of decompiler. Just for fun. I know maybe i shouldn't hurry but i can't decompile scripts by just collecting info. I need to code to make this possible. So... At the moment it should correctly recognize LEVELSTART , LEVELEND and first PLAYER_PED in SCR files and...