Search found 120 matches
Re: Nidhogg
Hahahahaaha I would do that too, it was ridiculously absurd fun. I enjoy that game's physics engine & mechanics.
Re: Nidhogg
A few years ago I was inviting a lot friends over to play Nidhogg, Samurai Gunn, Towerfall & the oldschool worm game Liero. A lot of fun, I love Local Multiplayer games. If you were playing Nidhogg with locals off of your own laptop or something I'd definitely recommend Samurai Gunn, it's far mo...
Re: Nidhogg
If you like this game I highly recommend you play Samurai Gunn & TowerFall
- 06 Aug 2018, 22:17
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 315277
Re: New game: Top down city!
I've been looking forward to this project since a video of it was first posted on the news section of this website many many years ago. My hope is to one day make my own 2.5D Top Down Action games. I look forward to watching this game's development & supporting it in whatever ways that I can. Be...
- 03 Aug 2018, 06:44
- Forum: Modding forum
- Topic: Twin stick mod and FULL XBOX controller support
- Replies: 32
- Views: 66449
Re: Twin stick mod and FULL XBOX controller support
I'm definitely gonna have to check this out if I can get a 360 controller set up with my laptop. Been looking at some of the maps I quit working on last year & definitely want to get back into scripting & map design when viable, & given that my maps aren't meant to play like a practical ...
- 17 Jul 2017, 13:49
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 316685
Re: GTA2 memory addresses
Awesome, thank you. How far is that zoom relative to the baseline on foot camera?
- 03 Jul 2017, 06:55
- Forum: Modding forum
- Topic: GTA2 memory addresses
- Replies: 115
- Views: 316685
Re: GTA2 memory addresses
What do I need to do to get the Zoom code working? I've tried it & it isn't working when my main loop starts. My map is mostly all on foot & the default camera height is a bit claustrophobic, so getting a base zoom for all players would be beneficial.
- 03 Jul 2017, 05:48
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 79191
Re: Tiny San Andreas? MP map I started from scratch today (W
Made a neighborhood arena north of the main play area. There's three entrances to it from the city area. The tree half shadows visible in the pics mark where there is a 2 block wide flat hedge players can duck behind to take cover from enemy projectiles. In the last picture is the secret agent compo...
- 02 Jul 2017, 09:09
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924548
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
I sent it in PM.
EDIT (Well once the file finally uploads)
EDIT (Well once the file finally uploads)
- 30 Jun 2017, 23:00
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924548
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
I'll have to look up how to do that exactly. I tried replacing the .exe but it was still having issues so I couldn't use that folder anymore, so I duplicated a working GTA2 folder to continue work on my map. If you want I could compress eve & upload everything I'm legally allowed to in the folde...
- 30 Jun 2017, 17:23
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924548
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
I just looked & I definitely have the test folder.
- 30 Jun 2017, 09:19
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Medic Reviving Me
- Replies: 11
- Views: 24178
Re: Medic Reviving Me
Do you mean like when someone zaps you when you're already stunned on the ground?elypter wrote:it would be cool if the electrogun worked like this. if you are lying on the floor the opponent got 2 seconds to finish you, otherwise you get up again.
- 30 Jun 2017, 09:15
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 25182
Re: Character Occupations
An odd thing happened, a dummy cop & a scripted cop both killed a mugger at the same time but accidentally punched each other, so they ended up fighting. The dummy cop kept knocking the scripted cop to the ground. I teleported elsewhere to despawn all dummy peds & when I came back the script...
- 30 Jun 2017, 07:53
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924548
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
I experienced an extreme bug that totally corrupted my GTA2.exe file, luckily I have 20. But I accidentally hit a few debug buttons on the numbad which caused me(the camera) to shoot extremely high in the air, creating a hall of mirrors/recursion effect, before everything went all black except text...
- 30 Jun 2017, 06:51
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 25182
Re: Character Occupations
I noticed something neat with anyone with the police occupation: They'll alternate between punching & shooting you. It seems if you're running far enough away on foot they'll start shooting, & will continue to shoot when you get close. But I think when you come to a complete stop they'll try...
- 30 Jun 2017, 05:24
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 79191
Re: Tiny San Andreas? MP map I started from scratch today (W
There will be a few secret vehicles on my map. Three bullet & flame proof gun jeeps with no reload times & unlimited ammo, a special agent car that continuously gives you one ammo for both the shotgun & silenced machine gun when you're inside of it, both of which have no reload times. A ...
- 30 Jun 2017, 00:01
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Medic Reviving Me
- Replies: 11
- Views: 24178
Re: Medic Reviving Me
Could this be used to make medics revive armed gang members & scripted characters?
More importantly could armed support characters be made in groups that revive fallen comrades? I think that'd be awesome for some mission based maps, especially zombie ones (Necromancers )
More importantly could armed support characters be made in groups that revive fallen comrades? I think that'd be awesome for some mission based maps, especially zombie ones (Necromancers )
- 29 Jun 2017, 23:57
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 90811
Re: Pistol & Shotgun Redesign
There's a trick where any group / instant gang members in a vehicle with a turret will increase the fire rate. On the fifth gameplay version of my first map I made two scripted characters that get into a gun Jeep as passengers & stay there, to increase the fire rate by 3x. You could create chara...
- 29 Jun 2017, 22:57
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 90811
Re: Pistol & Shotgun Redesign
Riot Gun (Shotgun),
Rocket Launcher,
Jeep Gun Machine Gun mode, &
Jeep Gun Flame Thrower mode.
Rocket Launcher,
Jeep Gun Machine Gun mode, &
Jeep Gun Flame Thrower mode.
- 29 Jun 2017, 17:29
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 79191
Re: Tiny San Andreas? MP map I started from scratch today (W
Thank you! My only concern is if any of this could cause desync. I don't know what would or not. Here's an example of the code I used if anyone wants to implement something similar, IF (CHECK_CHARACTER_HEALTH (p1, 1)) SET_CHAR_GRAPHIC_TYPE (p1, DUMMY_GRAPHIC, 9) ENDIF IF (CHECK_CHARACTER_HEALTH (p1,...