Sounds good, I didn't thought about that. Nice trick, thanks!
Search found 23 matches
- 07 Oct 2020, 18:12
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
- 07 Oct 2020, 14:56
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
You must still be using texture2d / texture function in the end to get index - you can use something like this (example is bicubic filtering) - but you'd need to adapt your shader to add palette lookup (i'm guessing you have that in another texture where you store palette clut and just replace thos...
- 07 Oct 2020, 13:20
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
May i suggest an graphics option to use bilinear filtering? Sure I will add filtering, but it is'nt trivial as one might expect since all graphics is stored in paletted format (single channel unsigned byte) and color gets generated in shaders - so it's not enough just to generate mipmaps and enable...
- 06 Oct 2020, 11:47
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Added live demo: https://codenamecpp.github.io/carnage3d ... _wasm.html
It works on webassembly now
It works on webassembly now
- 10 Sep 2020, 11:15
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
One thing needing to be done is that you model each wheel on the car, so maybe next step is to figure out where tyres should be placed relative to center of body. also, does box2d support off-center mass for body? The first thing which i've tried is was adding "true" wheels as separate ri...
- 10 Sep 2020, 09:25
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
does box2d have any kind of support for top down vehicles? can it get velocity at point on body and apply force on a point? Yep, disabling gravity force along Y axis gives "top down" mode. What I am implemented at this point is: each vehicle is single rigid body with dimensions in meters ...
- 10 Sep 2020, 06:31
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
JernejL , Thanks for reply! I'm using box2d as physics engine, it is 2d only so I have to fake third dimension - though this is almost no problem. I have decided to try this approach instead of using true 3d physics engine because of simplicity. I played around with gtacars tool a bit, but it produ...
- 09 Sep 2020, 12:15
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
If anyone knows how vehicles physics works in gta1, please share that information.
- 05 Sep 2020, 11:50
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 315676
Re: New game: Top down city!
I've got this message recently https://i.gyazo.com/a0dcd0c7b5f7d3e6d99 ... 9ae1ba.jpg
- 28 Aug 2020, 13:28
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Are you intending physics as similar to original or just an reimplementation? gta1 ran 2 physicsal models (dummy car drivers) and live cars, player car always used live cars more exact model, and police also use that under some conditions. dummy car drivers use the live model only when they encount...
- 26 Aug 2020, 22:10
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
It's been awhile since any significant progress, but project is still alive. Recent update - - implemented weapons and explosions.
- 14 Nov 2019, 12:48
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 315676
Re: New game: Top down city!
Looks very awesome.
Btw, why are pedestrians (and player) are thrown out of car when it explodes? Is this a kinda limitation of the peds state machine - it cannot be in both 'dead' and 'sitting-in-car' states simultaneously?
Btw, why are pedestrians (and player) are thrown out of car when it explodes? Is this a kinda limitation of the peds state machine - it cannot be in both 'dead' and 'sitting-in-car' states simultaneously?
- 11 Nov 2019, 17:29
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Thanks, JernejL !
Pedestrians and cars traffic are on todo list of current milestone (Tier1). It is one of many thing to implement for the next test build.
Pedestrians and cars traffic are on todo list of current milestone (Tier1). It is one of many thing to implement for the next test build.
- 07 Nov 2019, 06:28
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Current progress:
- 01 Oct 2019, 09:51
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Formats that's one thing, but I mean that gta2 game is more complex in implementation and requires far more time and effort then I can put into...
- 01 Oct 2019, 08:20
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Thanks, JernejL! It would be really great if you share that info! I would add it to project repository if you don't mind :) I'm afraid that GTA2 is too much for me to handle - even both GTA1 and GTA2 has similarities - but it much more complex task to mix them into one. Maybe some day I'll get to th...
- 29 Sep 2019, 16:47
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Now it open source on github: https://github.com/codenamecpp/carnage3d
- 14 Sep 2019, 21:36
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Thanks! Here little demonstration of how the box2d collision works, exe: carnage3d_test01.zip To run this you will need: 1) Microsoft Visual C++ 2015 Redistributable, https://www.microsoft.com/en-us/download/details.aspx?id=52685 2) Full version of GTA1 game for windows 3) Hardware that support open...
- 13 Sep 2019, 18:48
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Carnage3D - [yet another] GTA1 remake project
Hi! I've started this project some time ago from scratch, just for fun, and working on it now in my spare time. Here first progress, nothing special - walking (no physics now), simple collisions with map, debug ui: https://www.youtube.com/watch?v=91L_CJ0teEA My goal is to mimic original game (to som...
- 11 Sep 2019, 15:57
- Forum: GTA1/GTA2 chat
- Topic: OpenGTA2?
- Replies: 37
- Views: 82414
Re: OpenGTA2?
Welcome to the forum. Are you just curious or are you creating something? Why did you post in this topic? Thanks :) Actually i'm creating my own remake of gta1 entirely from scratch (but it currently on very very early stage) and now collecting some info which i believe might be helpful. I didn't w...