Search found 144 matches
- 16 Mar 2021, 09:19
- Forum: GTA2 Game Hunter
- Topic: Dual Stack
- Replies: 1
- Views: 7817
Re: Dual Stack
I'm not sure it will work on IPv6 at all :/
- 16 Jan 2018, 01:38
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
Hmm. Good time to mention it actually. At some point I plan to port my fixes to the framework they use for the C&C games. That will make further work easier. But I need to settle on a version to base the work on...
- 15 Jan 2018, 22:41
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
- 01 Jul 2017, 04:50
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
That would be great, then I can diff it. I wouldn't be overly concerned about "legally allowed"... anything publicly available you should be fine to leave in there. Don't leave your passwords_top_secret.txt tho
- 30 Jun 2017, 21:15
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
Make a copy of your whole directory now, and do a diff between them next time it happens. That will show us for sure which files are being corrupted.
- 03 Jun 2017, 00:52
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
It's a common bug but I've never seen it actually corrupt gta2.exe on disk. Did you actually have to copy gta2.exe from one of your backups for it to work again? If so, could you try and reproduce it, and make a copy of the corrupted gta2.exe? I'm interested to see if it actually modifies the file o...
- 07 May 2017, 00:27
- Forum: Modding forum
- Topic: Real hires for GTA2
- Replies: 5
- Views: 17757
Re: Real hires for GTA2
Definitely wanted Nice work!
For multiplayer we'd have to enforce a global view area size so everyone could see the same amount. But not impossible.
Incidentally we should set up an instance of your patch framework so I can slowly port my fixes over to it...
For multiplayer we'd have to enforce a global view area size so everyone could see the same amount. But not impossible.
Incidentally we should set up an instance of your patch framework so I can slowly port my fixes over to it...
- 26 Jan 2016, 19:28
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1438629
Re: Epic GTA2 Map Editor (0.6.6602) Beta
Actually quickest/easiest way is probably Windows Messages. You're not transferring much data, they're fast, and you already have to deal with them. TM just defines WM_PLAYER1XY = WM_USER+1, WM_PLAYER1ZA = WM_USER+2, then pass in X/Y/Z/A as wParam and lParam. Define a message or probably a pair for ...
- 26 Jan 2016, 08:00
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1438629
Re: Epic GTA2 Map Editor (0.6.6602) Beta
DDE is awful. The keyword you're after is IPC JSON-RPC over sockets has worked reasonably well for me in the past- there are heaps of libraries available. It might not be the best choice for local interaction but it's definitely simple.
- 29 Sep 2015, 06:40
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: vike's enhanced GTA2
Also anyone else using Windows 8-10 experiencing this or anyone else it works fine for?
- 29 Sep 2015, 06:36
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: vike's enhanced GTA2
Also what is your video card and what version of your graphics drivers are you using?
- 29 Sep 2015, 05:46
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: vike's enhanced GTA2
Hippox can you please try this: 0. Temporarily undo your ddraw.dll fix 1. Install Zeckensack's Glide wrapper 2. regedit -> HKEY_CURRENT_USER -> Software -> DMA Design -> Screen: set "rendername" (a String/REG_SZ) to "3dfx.dll" set "videoname" (a String/REG_SZ) to "...
- 19 Sep 2015, 09:43
- Forum: Maps
- Topic: Boid Arena
- Replies: 2
- Views: 15121
Re: Boid Arena
Pretty good!
- 22 Aug 2015, 22:08
- Forum: GTA1/GTA2 chat
- Topic: GTA2 Manager not showing resolution choices
- Replies: 2
- Views: 14252
Re: GTA2 Manager not showing resolution choices
He probably is but that scrub neva around no more
- 10 Nov 2014, 01:38
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 236395
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Feel free to email me if you want any help finding memory addresses :) I actually think I found a bitfield for the state of all the inputs (special, shoot, etc) when I was trying to fix the flamethrower+door crash. I assume that's what you mean when you say you found the addresses? If not I'll dig i...
- 02 Oct 2013, 05:26
- Forum: Maps
- Topic: Redneck Arena
- Replies: 13
- Views: 24477
Re: Redneck Arena
ALL HAIL MINI RAZOR
- 06 Sep 2013, 23:31
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: Vike's enhanced GTA2
First post
- 06 Sep 2013, 08:31
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: GTA2 UFO
- Replies: 34
- Views: 69144
Re: GTA2 UFO
What's funny about this is that Sektor's been badgering me to do it for about a year now. Took me about 2 hours once I had all the stuff in front of me. Haha.
- 06 Sep 2013, 07:47
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 924131
Re: Vike's enhanced GTA2
11.44 is out
- 12 May 2013, 06:08
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: No delay for weapons - is this scriptable?
- Replies: 19
- Views: 35207
Re: No delay for weapons - is this scriptable?
PacMani what exact address did you use for this?