Search found 141 matches
- 09 Jan 2024, 07:50
- Forum: GTA1/GTA2 chat
- Topic: What is "wrong" with Downtown District?
- Replies: 3
- Views: 2479
Re: What is "wrong" with Downtown District?
Since i had programmed motorbikes for TDC they take a lot of extra exotic logic. - extra animations for each character model ( bike entering, sitting, falling off ) - extra handling for rendering (rendering sprites over when sitting, extra logic for proper compositing to get shadows working properly...
- 03 Jan 2024, 09:19
- Forum: GTA1/GTA2 chat
- Topic: What is "wrong" with Downtown District?
- Replies: 3
- Views: 2479
Re: What is "wrong" with Downtown District?
Level 1 is a confusing constant wrong-way trap with boring random buildings. Level 2 navigates more easily due to the way it's built, visually you always know where you are and there's way less road traps. Level 3 is more visually similar to level 2 in way you always know where you are, but it inclu...
Re: LavaCage
One of more original map environments, i haven't seen lava before. Idea: it would look even better with lighting.
- 26 May 2023, 06:42
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Early GTA2 screenshots from August 99
- Replies: 1
- Views: 2693
Re: Early GTA2 screenshots from August 99
The z-type closeup 3d render is new to me aswell.
- 23 May 2023, 07:41
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Over 120 cars?
- Replies: 1
- Views: 1815
Re: Over 120 cars?
You are correct, there are only 87 cars, out of this about 10 are wrecks and 4 cars are not used at all (cars 9, 15, 20 and 43).
- 05 Dec 2022, 06:25
- Forum: Modding forum
- Topic: GTA2 Definitive Edition mod progress
- Replies: 30
- Views: 22960
Re: GTA2 Definitive Edition mod progress
It's ok, big projects take a lot of time, just look at my game making slow progress since 2003
- 30 May 2022, 07:12
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: DMA Design GTA2 development behind the scenes
- Replies: 7
- Views: 5859
Re: DMA Design GTA2 development behind the scenes
Speaking of gta history, Mike Dailly has just posted a video of gta1 prototype he found on an old CD:
- 10 May 2022, 08:39
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: DMA Design GTA2 development behind the scenes
- Replies: 7
- Views: 5859
Re: DMA Design GTA2 development behind the scenes
That's pretty much what they did - upgrade gta1 to gta2. Even file formats are very similar.
A lot of people misunderstood what gta meant to be.. at its time it was probably one of biggest worlds you could explore and interact with, that was the point. Game worlds in that era were really small.
A lot of people misunderstood what gta meant to be.. at its time it was probably one of biggest worlds you could explore and interact with, that was the point. Game worlds in that era were really small.
- 09 May 2022, 04:53
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Rare GTA2 Sega Dreamcast cover
- Replies: 4
- Views: 2936
Re: Rare GTA2 Sega Dreamcast cover
Fastinating that over 22 years later, we can STILL find new and unique things related to gta2.
- 03 Dec 2021, 12:23
- Forum: Modding forum
- Topic: GTA2 Definitive Edition mod progress
- Replies: 30
- Views: 22960
Re: GTA2 Definitive Edition mod progress
Looks really good, another proof that a top down game can look really good and be very detailed.
Lightning looks similar to top down city, as gta5 uses same approach but projected headlights look way better and more proper in gta5.
Lightning looks similar to top down city, as gta5 uses same approach but projected headlights look way better and more proper in gta5.
- 04 Oct 2021, 12:24
- Forum: Modding forum
- Topic: Custom Radio station GTA1
- Replies: 1
- Views: 5388
Re: Custom Radio station GTA1
I'm not familiar with a DOS version that runs with OGG audio, what kind of hacked release is this? i thought later releases only had a windows version with wav audio instead of CD.
- 10 May 2021, 07:45
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 156
- Views: 392200
Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
What are you doing odg ? GTA2 remake? There is no need for another half finished thing. Internet has many of them by now. Nobody ever gets to the hard stuff and gives up. Rendering map and stuff is easy. Coding AI, cars is where people give up. And there the story ends. If by decompiling with advan...
- 19 Mar 2021, 12:10
- Forum: Announcements
- Topic: Updated forum software to phpBB v3.3.3
- Replies: 2
- Views: 13039
Re: Updated forum software to phpBB v3.3.3
Discord seems an ok idea, althru forums are wonderful for public posts where people can find things and resources, discord doesn't do that well.
- 05 Jan 2021, 10:41
- Forum: Maps
- Topic: Driver 2's Havana map
- Replies: 6
- Views: 17178
Re: Driver 2's Havana map
Looks like you put in decent amout of work, it also has lighting which is nice, it can be also a good multiplayer map!
- 07 Dec 2020, 16:12
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 315676
Re: New game: Top down city!
B-$hep: you missed stuff because you didn't subscribe on youtube or discord: https://discord.com/invite/UXmDPzS https://www.youtube.com/watch?v=f8htNgQz0ME AH, yes! an update! this took months! As usual, the link was updated to latest 2020 build: https://gtamp.com/tdc/tdc_demo.7z What is new? LIGHTS...
- 12 Oct 2020, 05:29
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 192
- Views: 315676
Re: New game: Top down city!
I talk to logofero, it seems he has some issues with moddb running ads on his moddb page for TDC and not me or the project.. Just thought i'd clear that up because that post is rather confusing.
- 07 Oct 2020, 18:18
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Gtacars and my g24 editor will automaticly make those shadow palettes for tiles but only game uses them, no editors ever used then (j25 or m1)
- 07 Oct 2020, 17:26
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
You don't need to actually use map shadow palettes, you can just apply brightness correction depending on wall side and ground shadow index, it would probably look cleaner in code, too.
- 07 Oct 2020, 14:22
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
May i suggest an graphics option to use bilinear filtering? Sure I will add filtering, but it is'nt trivial as one might expect since all graphics is stored in paletted format (single channel unsigned byte) and color gets generated in shaders - so it's not enough just to generate mipmaps and enable...
- 07 Oct 2020, 07:54
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 49195
Re: Carnage3D - [yet another] GTA1 remake project
Nice work with webassembly, that does open up a lot more options since it can run on web, it also loads really really fast!
May i suggest an graphics option to use bilinear filtering?
May i suggest an graphics option to use bilinear filtering?