Search found 5 matches

by BBBean
03 Nov 2019, 20:21
Forum: GTA1/GTA2 chat
Topic: Just question of GTA2
Replies: 35
Views: 104740

Re: Just question of GTA2

This looks like a general questions thread. So...

Has anyone figured out how to make the Mad island gang drive their gang car (Shark by default, I think)? I tried to change the car ratios of the area but it didn't work. Or perhaps I edited the wrong section but I think it's unlikely. The gang cars ...
by BBBean
31 Mar 2019, 14:42
Forum: Modding forum
Topic: Proper way to compile scripts?
Replies: 8
Views: 16377

Re: Proper way to compile scripts?

Anyway, I got something done. [frenzy]

https://www.youtube.com/watch?v=E3uwDR23DDI

I got some other ideas as well but they would require inserting new commands into the script and I guess it's hard with a hex editor...

I also tried Electro Baton. It works but it's not dropped on death. They only ...
by BBBean
30 Mar 2019, 09:54
Forum: Modding forum
Topic: Proper way to compile scripts?
Replies: 8
Views: 16377

Re: Proper way to compile scripts?

Ok, thanks. So looks like hex editor is the way to go for now.

But this raises more questions. I wonder how people have done this before. Were they able to decompile and compile all Residential district scripts? Did they use a hex editor? Or didn't they actually do it themselves?

Has anyone ever ...
by BBBean
25 Mar 2019, 17:58
Forum: Modding forum
Topic: Proper way to compile scripts?
Replies: 8
Views: 16377

Re: Proper way to compile scripts?

Hm, so does this mean that I can't change the gang weapons that way? Someone on GTAforums.com told to do it like this, a long time ago.

Why is it necessary to recompile the mission scripts when one only wants to edit the main level script?

When I tried to compile the script, the resulting ste.scr ...
by BBBean
24 Mar 2019, 08:25
Forum: Modding forum
Topic: Proper way to compile scripts?
Replies: 8
Views: 16377

Proper way to compile scripts?

Hello, I wanted to change the weapons of some gangs in Residential district. But I didn't have success yet.

I used Epic GTA2 Map editor to decompile ste.scr and it worked well. It also asked if I want to decompile the mission scripts and I did that too.

Then I made the changes to the decompiled ...