Search found 8 matches

by IceReaper
01 Mar 2017, 12:15
Forum: Modding forum
Topic: ATG - Another Theft Game [Last Update: 06.03.2017]
Replies: 15
Views: 29489

Re: ATG - Another Theft Game [Last Update: 27.02.2017]

I need some help to identify the character sprites. Its highly possible that animations are always 1,2,4 or 8 frames in length, so i already grouped them. Feel free to comment or correct me if im wrong about my mappings, feedback would be extremely useful: // Movement // 8 000 - 007 // walking // 8 ...
by IceReaper
24 Feb 2017, 21:04
Forum: Modding forum
Topic: ATG - Another Theft Game [Last Update: 06.03.2017]
Replies: 15
Views: 29489

Re: ATG - Another Theft Game

So far for my plans on movement... I thought it would be better to implement GTA1 first, so i'll make sure my approaches will work with both games contents.
by IceReaper
24 Feb 2017, 07:09
Forum: Modding forum
Topic: ATG - Another Theft Game [Last Update: 06.03.2017]
Replies: 15
Views: 29489

Re: ATG - Another Theft Game

Nope, see the link in the changelog, every entry has a progress image linked. I made it after digging through the official map editor. For the physics, i'm thinking about implementing Bullet physics for this. First of all i need to build the general SpriteModel class, which allows to use a 2d sprite...
by IceReaper
23 Feb 2017, 19:05
Forum: Modding forum
Topic: ATG - Another Theft Game [Last Update: 06.03.2017]
Replies: 15
Views: 29489

Re: ATG - Another Theft Game

Map rendering basically done. Before advancing towards the eyecandy like lighting, i'll rework some of my code for more performance. After that, i'll start to implement player and peds movement.
by IceReaper
21 Feb 2017, 19:28
Forum: Modding forum
Topic: ATG - Another Theft Game [Last Update: 06.03.2017]
Replies: 15
Views: 29489

Re: ATG - Another Theft Game

What map editor do you guys currently recommend? I need a test-map following this pattern: - flat walkable map (so i can move around ingame) - allways all 5 faces with tileId 1 textured - Every block-shape type 8 times: rot0,no-flip | rot0,flip | rot1,no-flip, .... all 4 directions with and without ...
by IceReaper
20 Feb 2017, 06:29
Forum: Modding forum
Topic: ATG - Another Theft Game [Last Update: 06.03.2017]
Replies: 15
Views: 29489

Re: ATG - Another Theft Game

I've not fully decided how the server/client sync should work in the end. But i want the server to do all the calculations. I've tried on my KKnD project (linked above) different approaches: Approach 1: Everyone has its own simulation but with synchronized ticks, so players wait for every other play...
by IceReaper
18 Feb 2017, 09:44
Forum: Modding forum
Topic: ATG - Another Theft Game [Last Update: 06.03.2017]
Replies: 15
Views: 29489

ATG - Another Theft Game [Last Update: 06.03.2017]

Hey guys, while working on my primary game project , i decided it would be a good idea to start a second one, just to think different and see different code. This will prevent me from thinking in a single direction. As GTA is another game i really really enjoyed when i was a child, this would fit pe...