Search found 36 matches
- 23 May 2016, 21:11
- Forum: Modding forum
- Topic: GTA2 upside down
- Replies: 5
- Views: 18238
Re: GTA2 upside down
Yeah, haha, nice try. You just rotated the image. For screenshot - yes, but I actually played GTA2 upside down. I can't take screenshots because they are taken with normal orientation. If you still don't believe me, I can take a photo of my monitor with flipped GTA2. Would be interesting to actuall...
- 23 May 2016, 08:55
- Forum: Modding forum
- Topic: GTA2 upside down
- Replies: 5
- Views: 18238
GTA2 upside down
https://img-fotki.yandex.ru/get/28032/44452758.7/0_913cf_93fe6367_L I don't know if anyone tried this trick before. 1) Go to system display settings and rotate screen by 180 degrees. 2) Launch GTA2. 3) Profit. User interface is upside down but controls work perfect because they don't depend on came...
- 14 Mar 2016, 06:02
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: GTA2 Multiplayer - Barracuda
- Replies: 4
- Views: 24010
Re: GTA 2 Multiplayer - Barracuda
Surprisely no comments and not a lot of views.
Movie is great by the way.
Movie is great by the way.
- 05 Mar 2016, 04:18
- Forum: Modding forum
- Topic: I'm creating new level designer, who will contribute?
- Replies: 6
- Views: 19571
Re: I'm creating new level designer, who will contribute?
I'm busy for next 2 weeks anyway, so I will start after 2 weeks. Maybe when working prototype (only for roads as shown in illustration) will be released someone will try to use it and decide to participate.
- 02 Mar 2016, 17:32
- Forum: Modding forum
- Topic: I'm creating new level designer, who will contribute?
- Replies: 6
- Views: 19571
I'm creating new level designer, who will contribute?
Greetings. I have an idea to create new GTA2 level designer. Details will be later when I'll get working prototype. Shortly, it will be vector-based, you edit vectors and data will be rendered to GTA2 square blocks array as shown on illustration: https://img-fotki.yandex.ru/get/64085/44452758.7/0_8f...
- 03 Dec 2011, 01:29
- Forum: GTA1/GTA2 chat
- Topic: How to control direction of rocket launcher's shot from car?
- Replies: 9
- Views: 18687
Re: How to control direction of rocket launcher's shot from
Thank you.Gustavob wrote:hold shoot button before leaving car, then leave
- 02 Dec 2011, 10:02
- Forum: Modding forum
- Topic: Making "proxy-server" for GTA2 Networking
- Replies: 10
- Views: 15802
Re: Making "proxy-server" for GTA2 Networking
I've just correctly configured my router and - at last - played GTA2 Multiplayer.
Now when multiplayer works my interest of making this tool is quite lower than when I've created this topic
Now when multiplayer works my interest of making this tool is quite lower than when I've created this topic
- 30 Nov 2011, 19:51
- Forum: GTA1/GTA2 chat
- Topic: How to control direction of rocket launcher's shot from car?
- Replies: 9
- Views: 18687
Re: How to control direction of rocket launcher's shot from
Yes I know. You said that RL shoots to south (down). I've tested and I've shoot myself, so rocket was shooted not to south, but to North (maybe, or other near to North direction).elypter wrote:south is down you know?
- 30 Nov 2011, 19:35
- Forum: GTA1/GTA2 chat
- Topic: How to control direction of rocket launcher's shot from car?
- Replies: 9
- Views: 18687
Re: How to control direction of rocket launcher's shot from
it always shoots south. Unless you leave car, wait a sec while still leaving it then shoot, if you do it like that it will shoot forwards, always I've just checked. If I'm driving, pressing enter, waiting for a 0.3..0.5 sec and pressing fire shoots straight forward (according to car's current direc...
- 30 Nov 2011, 19:22
- Forum: GTA1/GTA2 chat
- Topic: How to control direction of rocket launcher's shot from car?
- Replies: 9
- Views: 18687
How to control direction of rocket launcher's shot from car?
In some videos I have seen that player can leave the car (by pressing enter) and immediately shot from the rocket launcher. I tried to to this trick but I can't control the direction of this shot - looks like it is choosen randomly, including shooting "to the car" and sending me to the sky...
- 29 Nov 2011, 15:35
- Forum: Modding forum
- Topic: Making "proxy-server" for GTA2 Networking
- Replies: 10
- Views: 15802
Re: Making "proxy-server" for GTA2 Networking
I really don't want to run 202 servers (100 for TCP range 2300-2400, 100 for UDP, and 2 for 47624). Maybe there are ways to define only ports are REALLY used by gta2.exe?
- 29 Nov 2011, 15:28
- Forum: Modding forum
- Topic: Making "proxy-server" for GTA2 Networking
- Replies: 10
- Views: 15802
Re: Making "proxy-server" for GTA2 Networking
So what are results? I don't think that integrating proxy server to gta2.exe is good idea. I you know what connections is gta2.exe opening maybe its better to write separate program? Or you are already tried to use _separate_ program? P.S. Oh, I missed up socat. Is socat built only for cygwin? It's ...
- 29 Nov 2011, 15:24
- Forum: Modding forum
- Topic: Making "proxy-server" for GTA2 Networking
- Replies: 10
- Views: 15802
Re: Making "proxy-server" for GTA2 Networking
So you already tried to realise this idea?Sektor wrote:v11.41 already uses TCP for everything important. It is possible to make it so only the host needs open ports. Vike and I got it working a while back by using socat to proxy the data.
- 29 Nov 2011, 15:00
- Forum: Modding forum
- Topic: Making "proxy-server" for GTA2 Networking
- Replies: 10
- Views: 15802
Making "proxy-server" for GTA2 Networking
As I know GTA2 uses two-way connections (client and server) and requires forwarded ports to make connections from out outside are possible. Schematic of connections can be figured like this: gta2_mp.png But if we can make something like "proxy-server", one-way connection can be achieved, l...
- 27 Oct 2011, 21:49
- Forum: Maps
- Topic: Razors de_aztec
- Replies: 3
- Views: 8768
Re: Razors de_aztec
Why you posted the map without any screenshot?
- 19 Dec 2010, 18:00
- Forum: Site and forum discussion
- Topic: "View active topics" doesn't work
- Replies: 1
- Views: 7410
- 19 Dec 2010, 11:17
- Forum: Maps
- Topic: ALPINE's Map for Multiplayer co-op missions
- Replies: 6
- Views: 13916
Re: ALPINE's Map for Multiplayer co-op missions
Thanks. First post updated.
- preview image is converted to jpeg (48 kb now)
- zip archive now contains this preview. other files in archive is not changed.
BenMillard. Are your missions singleplayer? You offer to make them multiplayer?
- preview image is converted to jpeg (48 kb now)
- zip archive now contains this preview. other files in archive is not changed.
BenMillard. Are your missions singleplayer? You offer to make them multiplayer?
- 18 Dec 2010, 22:38
- Forum: Maps
- Topic: ALPINE's Map for Multiplayer co-op missions
- Replies: 6
- Views: 13916
Re: ALPINE's Map for Multiplayer co-op missions
Do you mean make preview that described in "Map preview images for GH" topic?
- 18 Dec 2010, 17:39
- Forum: Maps
- Topic: ALPINE's Map for Multiplayer co-op missions
- Replies: 6
- Views: 13916
Re: ALPINE's Map for Multiplayer co-op missions
24 views and no posts. Sadly
- 18 Dec 2010, 14:35
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1481599
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Great tool!
TradeMark: there is one nasty thing. Speed of camera depends on FPS. Maybe you will use DeltaTime when incrementing camera position when moving?
TradeMark: there is one nasty thing. Speed of camera depends on FPS. Maybe you will use DeltaTime when incrementing camera position when moving?