
Search found 2 matches
- 23 Jul 2015, 18:29
- Forum: Modding forum
- Topic: Random numbers
- Replies: 4
- Views: 15529
Re: Random numbers
Oh, guess I'll just use counters for some pseudo-randomization. I'm not familiar with direct memory access, but I probably don't need it for what I'm trying to do. Thanks anyway 

- 23 Jul 2015, 03:20
- Forum: Modding forum
- Topic: Random numbers
- Replies: 4
- Views: 15529
Random numbers
Hi people. Do anyone knows a way to generate random numbers in GTA2 scripts? I want to randomize the spawn position, weapons and objective of BOTS in my maps. I could use different counters that change over time to add some randomization, but it would overcomplicate the script. I want to know if ...