Search found 39 matches

by _L1pE_
28 Oct 2025, 02:06
Forum: Maps
Topic: [WIP] IMD Massive District: a full-size map project
Replies: 6
Views: 1057

Re: [WIP] IMD Massive District: a full-size map project

That's all fair.

Regarding slope issues, I had thought I'd mention them just in case, there are other possible issues besides skips and such, but you said it's unlikely to happen on accident anyway. For what I said about the 1:2 ones, don't worry about it, it's usual slope shenanigans but more ...
by _L1pE_
26 Oct 2025, 00:22
Forum: Maps
Topic: [WIP] IMD Massive District: a full-size map project
Replies: 6
Views: 1057

Re: [WIP] IMD Massive District: a full-size map project

For the big tree you could try having the canopy be above most of the "branches" and "trunks", it'd affect visibility but might be more tree-like and it'd make it less clear the body is just dirt textures, though they'd still make dirt footstep sounds. You could also try using tree canopy textures ...
by _L1pE_
19 Oct 2025, 22:37
Forum: Maps
Topic: [WIP] IMD Massive District: a full-size map project
Replies: 6
Views: 1057

Re: [WIP] IMD Massive District: a full-size map project

Looking rather nice, incl. the extra images in the album, very varied architecture. Wish you best of luck with the project [respect]

The big tree is an interesting unusual idea, but it looks more like it's just big bushes around.

I recommend not having diagonal blocks where the player can go over ...
by _L1pE_
19 Oct 2025, 21:15
Forum: Modding forum
Topic: GTA2 ScriptPad
Replies: 283
Views: 670276

Re: GTA2 ScriptPad


This version of the compiler can compile main scripts that are around 55k instead of 45k. That's at least 400 extra of the largest commands.
compiler.7z
Thanks to T.M. for figuring out that GTA2 worked with larger scripts and only missed the magic number by 8. Thanks to Vike for finding the magic ...
by _L1pE_
19 Oct 2025, 21:05
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 20
Views: 7362

Re: How can I change the vehicle data script settings?

As said before, non-Tank vehicles do not do much, if any, HP damage when driving over other vehicles. It seems it's just hardcoded for the Tank, there's no script command for that behavior.
by _L1pE_
08 Oct 2025, 23:49
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 20
Views: 7362

Re: How can I change the vehicle data script settings?



As it says in its help text, you can't open fstyle.sty in STYed, and it will error out any file you try to open after too if you do that. That's the only way such an error happens for me.


If needed, fstyle can be edited in newer versions of my gta2 sty tool (the one published in january on ...
by _L1pE_
08 Oct 2025, 04:18
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 20
Views: 7362

Re: How can I change the vehicle data script settings?

bil.sty, ste.sty, wil.sty or a custom one edited from these.
by _L1pE_
07 Oct 2025, 16:58
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 20
Views: 7362

Re: How can I change the vehicle data script settings?

As it says in its help text, you can't open fstyle.sty in STYed, and it will error out any file you try to open after too if you do that. That's the only way such an error happens for me.
by _L1pE_
05 Oct 2025, 19:00
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 20
Views: 7362

Re: How can I change the vehicle data script settings?

This has the very basics, should get you started: https://en.wikigta.org/wiki/Main_script_(GTA2)
There's further tutorials with basic info in that wiki, it talks about the original compiler in one of them, but I use ScriptPad to edit and quickly compile.
The page about .mmp is relevant for being ...
by _L1pE_
30 Sep 2025, 23:58
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 20
Views: 7362

Re: How can I change the vehicle data script settings?

1. GIVE_WEAPON (vehicle_name_here, WEAPON_HERE) Only standard vehicle weapons from the garage shops work, if you give a turret to vehicle that doesn't normally have it game will crash when you try to fire it.
2. SET_CAR_BULLETPROOF (vehicle_name_here, ON)
SET_CAR_FLAMEPROOF (vehicle_name_here, ON ...
by _L1pE_
19 Aug 2025, 18:17
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 127
Views: 851251

Re: Collection of gta scripting and map weirdness

For some reason generator respawn delays in-game only take 1/4th the numbers of cycles you input in the script if you make min and max value the same, while if it's different it'll be a properly random time in-between (in SP it will always take the same amount of time for first spawn). Somehow I don ...
by _L1pE_
06 Oct 2024, 21:36
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 127
Views: 851251

Bus stop bullshittery

Bus stops only spawn Buses at Z 1 or 2, not any height above that. No slopes should be on the road in-between the stop and the Bus spawn or on the stop itself.

In addition, having any solid tile at any height above the bus stop or the road in-between the bus stop and the Bus spawn will cause buses ...
by _L1pE_
17 Aug 2024, 00:51
Forum: GTA1/GTA2 chat
Topic: What is "wrong" with Downtown District?
Replies: 5
Views: 37201

Re: What is "wrong" with Downtown District?

Nice analysis, I have some of my own observations.

I'd add the Sunnyside asylum and the church as interesting locations in Downtown. The asylum is nicely detailed and a p. distinct location. The church is the biggest and most detailed of any of the districts. For Residential I'd also add The ...
by _L1pE_
17 May 2021, 15:13
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 159
Views: 843275

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

odg, you taken a look at this yet https://github.com/codenamecpp/carnage3d ? It's similar to what you're doing, but focused on GTA 1, might be helpful.
by _L1pE_
25 Apr 2021, 21:00
Forum: Modding forum
Topic: Character Occupations
Replies: 11
Views: 33179

Re: Character Occupations

Was testing some stuff and I made some observations on general AI behavior that is exclusive to natural spawns and can't be done via scripting:

Roadblock cops will always fire their pistol at you when you're in a car, regardless of how close they are to your door, they will pursue and try to punch ...
by _L1pE_
21 Apr 2021, 23:13
Forum: Maps
Topic: Capital city single player mode - ENGLISH TRANSLATION THREAD
Replies: 15
Views: 84944

Re: Capital city single player mode - ENGLISH TRANSLATION THREAD

~19 years after this mod's release there's finally a proper English translation for it, made by Hippo Cat: https://drive.google.com/file/d/1pEQL9wYv9dJwdMHsz5jC4mdqEITxDMyz/view

He also made a map for it: https://drive.google.com/file/d/1GD67FtdVjYKFDGcP5sh37CDpvrb-CAYn/view

And here's his full ...
by _L1pE_
19 Mar 2021, 00:28
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 159
Views: 843275

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)


If anyone's interested - as part of a larger project I'm working on, I put TM's decompiler code into a git repository, made a few small changes, and I've got it to compile successfully on Linux. My changes are mainly to make it more portable and add support for a build system.

See here: https ...
by _L1pE_
29 Jan 2020, 04:51
Forum: Modding forum
Topic: Tile Selektor Missing file error (MSSTDFMT.DLL)
Replies: 6
Views: 17821

Re: Tile Selektor Missing file error (MSSTDFMT.DLL)

I wish I had known about B-Shep's fork of Tile Selektor before.
by _L1pE_
26 Dec 2019, 18:59
Forum: Modding forum
Topic: Has anyone tested the official map editor under wine yet?
Replies: 4
Views: 17859

Re: Has anyone tested the official map editor under wine yet?

Tested in Arch Linux, using the Proton fork of Wine from the AUR, ver 4.11-415.

Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a ...
by _L1pE_
12 Apr 2018, 10:34
Forum: Other games
Topic: Total Anarchy gameplay video
Replies: 0
Views: 63806

Total Anarchy gameplay video


Looks very promising.