Search found 22 matches

by _L1pE_
29 Jan 2020, 04:51
Forum: Modding forum
Topic: Tile Selektor Missing file error (MSSTDFMT.DLL)
Replies: 6
Views: 2155

Re: Tile Selektor Missing file error (MSSTDFMT.DLL)

I wish I had known about B-Shep's fork of Tile Selektor before.
by _L1pE_
26 Dec 2019, 18:59
Forum: Modding forum
Topic: Has anyone tested the official map editor under wine yet?
Replies: 4
Views: 6916

Re: Has anyone tested the official map editor under wine yet?

Tested in Arch Linux, using the Proton fork of Wine from the AUR, ver 4.11-415. Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a s...
by _L1pE_
12 Apr 2018, 10:34
Forum: Other games
Topic: Total Anarchy gameplay video
Replies: 0
Views: 6333

Total Anarchy gameplay video


Looks very promising.
by _L1pE_
12 Mar 2018, 16:22
Forum: Modding forum
Topic: Unreal Tournament 4: GTA2 edition
Replies: 14
Views: 17160

Re: Unreal Tournament 4: GTA2 edition

I don't play UT4, but I can always appreciate a good homage, well done. a secret area packed full of ammo and power ups and the "redeemer" ( a giant rocket launcher ) that triggers the "kill frenzy" sound clip when you enter it. Ha, nice, I like that, sounds fitting. Also, personally, while I think ...
by _L1pE_
21 Aug 2016, 01:12
Forum: Modding forum
Topic: Changing default radio stations in gang cars
Replies: 2
Views: 7614

Re: Changing default radio stations in gang cars

Cool observation! When that command deletes Futuro FM, it isn't available for the Zaibatsu Z-Type any more. Are you sure Lithium FM becomes the new default for the car after that? Are you sure it's random if the 'correct' radio station is not available? It might simply default to the first defined ...
by _L1pE_
14 Jul 2016, 02:59
Forum: Modding forum
Topic: Changing default radio stations in gang cars
Replies: 2
Views: 7614

Changing default radio stations in gang cars

I tested some stuff and from what I've seen, gangs cars will have certain radios as default if they're available in the map, e.g. Z-type has Futuro FM as default, Dementia has Lithium FM, etc. And if their respective radio stations aren't available, they will just play a random one. But, when you co...
by _L1pE_
07 May 2016, 17:43
Forum: GTA1/GTA2 movies, music, images and replays
Topic: Wander Over Yonder art thing with GTA 2 map and cars
Replies: 11
Views: 24338

Re: Wander Over Yonder art thing with GTA 2 map and cars

I forgot about the tuning we did for GTA2 Map Editor. Have you used Sektor's tile picker? It's a tool window you can float over the top of the editor, or place on a separate screen. Tile Selektor we ended up calling it. Cool to see GTA2 and these tools being used creatively. I actually did, just fo...
by _L1pE_
06 May 2016, 01:40
Forum: GTA1/GTA2 movies, music, images and replays
Topic: Wander Over Yonder art thing with GTA 2 map and cars
Replies: 11
Views: 24338

Re: Wander Over Yonder art thing with GTA 2 map and cars

I like it. If I was doing that, I would get bored editing manually and would end up writing an automated image converter but it wouldn't be as good. Glad you like it. And a GTA 2 car mosaic image converter would be quite an interesting thing. Epic! :D Did you use Epic GTA2 Map Editor and mini-car s...
by _L1pE_
04 May 2016, 02:34
Forum: GTA1/GTA2 movies, music, images and replays
Topic: Wander Over Yonder art thing with GTA 2 map and cars
Replies: 11
Views: 24338

Re: Wander Over Yonder art thing with GTA 2 map and cars

Cuban-Pete wrote:Looks nice. I like this GTA 2 art stuff. More is welcome! :)
Thanks. I do plan to do at least one more eventually, though that might take a while, I procrastinate too much :P
by _L1pE_
02 May 2016, 23:43
Forum: GTA1/GTA2 movies, music, images and replays
Topic: Wander Over Yonder art thing with GTA 2 map and cars
Replies: 11
Views: 24338

Wander Over Yonder art thing with GTA 2 map and cars

Used some GTA2 editors to make this art thing of one of my favorite cartoons, Wander Over Yonder: http://pre00.deviantart.net/f836/th/pre/f/2016/117/6/f/wander_over_yonder___grand_theft_auto_2_map_art_by_xl1pex-da0h8fp.png screencap that was recreated: https://i.imgur.com/Yzct29q.png More details in...
by _L1pE_
20 Dec 2015, 03:54
Forum: Maps
Topic: Factory Industry Live
Replies: 8
Views: 17160

Re: Factory Industry Live

Weird, clicking the download link gets me a "page not found" error.
by _L1pE_
16 Oct 2015, 21:49
Forum: Modding forum
Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Replies: 98
Views: 161097

Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development

So, I don't know what happened, but yesterday I tried to play some GTA2 splitscreen with my brother, and the mod decided to not work anymore. When I launched it the firewall windows came up again for some reason and I granted it access again, I had the controller be detected, but it would only let 1...
by _L1pE_
03 Sep 2015, 23:55
Forum: Modding forum
Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Replies: 98
Views: 161097

Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development

Which firewall software do you have installed? Windows' default. Please try the 0.3.2 release (doesn't have the new fancy menu and controller configs, but the splitscreen functionallity should be more stable). Maybe this one works on your PC. That one worked perfectly fine, even though I put it in ...
by _L1pE_
19 Aug 2015, 18:35
Forum: Modding forum
Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Replies: 98
Views: 161097

Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development

Tried to launch it, but it doesn't work for me, executing it creates two text files in the root folder, one named "menu" and another named "native". "menu" is blank, "native" has this: loading data/controller-mappings/default.ini... [native] unexpected disconnect from menu, shutting down... repeate...
by _L1pE_
19 Aug 2015, 00:50
Forum: Modding forum
Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Replies: 98
Views: 161097

Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development

Tried to launch it, but it doesn't work for me, executing it creates two text files in the root folder, one named "menu" and another named "native". "menu" is blank, "native" has this: loading data/controller-mappings/default.ini... [native] unexpected disconnect from menu, shutting down... repeated...
by _L1pE_
05 Aug 2015, 16:07
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 122
Views: 214343

Re: Collection of gta scripting and map weirdness

Semi-transparent faces in map editor:
Image
AFAIK GTA 2 doesn't really support this in-game and it doesn't happen normally in the editor either, so I thought it was interesting that it's possible to glitch out like this.
by _L1pE_
03 Jul 2015, 19:07
Forum: Modding forum
Topic: Glitched imported tiles in the map editor
Replies: 9
Views: 11011

Re: Glitched imported tiles in the map editor

Well, I really can't figure out how to make flashing lights work in the script. Does anyone have a suggestion of a code for a pseudo-random flashing light and a light that changes colors in a consistent sequence? Or if it is possible to make a flashing light in the map editor be slow enough that it ...
by _L1pE_
02 Jul 2015, 16:50
Forum: Modding forum
Topic: Glitched imported tiles in the map editor
Replies: 9
Views: 11011

Re: Glitched imported tiles in the map editor

Thanks again, it fixed it. I had used this lights tutorial for some guidance before: http://projectcerbera.com/gta/2/tutorials/lights , but it doesn't list the number for radius as floats. Also, now I have yet another problem, the compiler has this error: SSYacc0105e: Error token failed, no valid to...
by _L1pE_
02 Jul 2015, 11:37
Forum: Modding forum
Topic: Glitched imported tiles in the map editor
Replies: 9
Views: 11011

Re: Glitched imported tiles in the map editor

Gonna use this thread to mention another problem I'm having right now. I'm trying to compile a script file for my map, but it gives this error when I attempt it: Syntax Error: unrecognized token in scriptfile Current token = ')' on line 16 Line 16 contains: LIGHT motellight1 = (55.5,150.5,3.0) 3 208...
by _L1pE_
29 Jun 2015, 12:44
Forum: Modding forum
Topic: Glitched imported tiles in the map editor
Replies: 9
Views: 11011

Re: Glitched imported tiles in the map editor

Thanks for the link, I tried that but replacing any of the existing palettes will screw some unedited tiles up. Tried doing that also with the new palettes created for the imported tiles, but it changed nothing. It's kinda hard to see (sorry for the crappy pic, had forgotten to turn off light view) ...