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2008-01-17 - Reminiscence PSP v0.1.9.3.80
REminiscence is a re-implementation of the engine used in the game Flashback: Quest for Identity made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir.

REminiscencePSP_v0.1.9.3.80_needs_data_files.7z () - 300KB - 3.xx eboot.pbp - compressed with 7-Zip
REminiscencePSP_v0.1.9.3.80_src.7z () - 155KB - source code (GPL)
flashback_data_files.7z () - 9MB (includes DOS files, Amiga music, SegaCD speech, English, French and Italian cinematics)

dcemu.co.uk Reminiscence PSP discussion forum/chat

Credits:
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Original 0.1.6 PSP port by lantus (http://www.lantus-x.com/PSP/) - site is down
Additional work by Marcus R. Brown
Merging into REminiscence 0.1.8 by Crust/Amnesty (http://michalskorupka.blogspot.com)
Merging into REminiscence 0.1.9 by Sektor (http://gtamp.com/PSP)
GP2X level/language selection code by rlyeh (http://www.retrodev.info)
Minor improvements to level/language selection code by Sektor
REminiscence is the work of Gregory Montoir (http://cyxdown.free.fr/reminiscence)
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Installation:
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3.80 M33 users:
Copy REminiscence folder to ms0:/PSP/GAME/
Data files go in ms0:/PSP/GAME/REminiscence/data/
Save files go in ms0:/PSP/GAME/REminiscence/save/

1.5 users:
Upgrade to 3.80 M33 or beg for a 1.5 version

Controls:
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D-Pad/Nub - Move left, right, up, or down
Cross - Enter (Use object)
Circle/R - Backspace (Inventory / exit from a cinematic scene)
Triangle - Space (Take out / put back gun)
Square - Shift (Operate / run / take)
Start/L - Esc (Game options)
Select - Toggle mirror mode
Long jump - Hold Square + left/right and then push up
High jump - Hold Square + left/right and then release left/right anytime before you get to an edge
(he only jumps if ledge is within reach, required on 2nd level)

Known issues:
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Music problems? Some say it cuts out early but it seems ok to me. Some cutscenes are just longer than the music.
You can't load a level 2 save from level 1. You have to choose level 2 in the level select screen and then load your save.
Italian in game text order is probably wrong (Cutscenes should be ok)
Inventory items are always in English


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