Play Magazine GTA IV multiplayer preview

  • Deathmatch + Team Deathmatch: 16 players
  • GTA Race: 16 players
  • Mafiya Work: 8 players
  • Team Mafiya Work: 16 players (in up to 8 separate teams of 2 players)
  • Cops n’ Crooks: 16 players (in two teams of up to 8 players each)
  • Hangman’s Noose: 4 players
  • Free roam: 16 players
  • The game appears to use the Eastern European/Russian spelling of Mafia – “Mafiya”
  • The magazine maintains like many others that the differences between the PS3 and XB360 versions of the game are undetectable “with the naked eye”
  • Multiplayer games are accessed from the in-game cell phone in a similar manner to that of Burnout Paradise’s quick launch menuv
  • The host can control the time of day that the match takes place
  • The host also controls the location of the match by choosing from a predefined set of levels in Liberty City
  • Levels sampled by editors included Colony Island, Francis International Airport and Broker
  • Police intervention can be turned on or off by the host prior to starting a game
  • Multiplayer character customization is very detailed – you can change what the character is wearing right down to their choice of eyewear and accessories
  • Thanks to Play Magazine, GTA Gaming and GTAForums.com for the news.

    SA-MP v0.2.5 info

    What happens when you take the 0.1 player limit, add the 0.2 player limit, multiply by 3.3 recurring then divide by 2? That’s right, you get a close approximation of 500 – which is the 0.2.5 player limit.

    We have rewritten large portions of the SA-MP dedicated server and now the hard limits on players and vehicles comes down to server CPU and bandwidth.

    In 0.2.5 we have taken advantage of this new server system and raised the vehicle limit to 2000 with virtually unlimited amount of vehicle models. This isn’t just some theoretical limit either, we’re working on a new script to replace lvdm which will cover all of San Andreas. The SA-MP beta team has been hard at work and have placed 2000 vehicles in these reusable lists.

    SA-MP.com

    GTA IV multiplayer modes

    Some detailed information about GTA IV’s multiplayer modes has finally been released. There are a total of 15 multiplayer modes.

    1. Hangman’s NOOSE
    2. Car Jack City
    3. Bomb da Base
    4. Bomb da Base II
    5. Mafia Work
    6. Team Mafia Work
    7. Deathmatch
    8. Team Deathmatch
    9. Turf War
    10. Cops ‘n Crooks
    11. Race
    12. GTA Race
    13. Deal Breaker
    14. Free Mode
    15. Unknown

    Check out: gta4.net/multiplayer for descriptions of most of the modes.

    GTA2 Game Hunter v1.487

  • Fixed a bug that prevented some players from hosting (their game was usually added once but not a second time and they had to restart GTA2GH to fix it)
  • Removed the enhance GTA2 network window option (mpaddon) due to window shrinking bugs and graphic glitches
  • If a host has the same hostname as you then GTA2 is told to search for a LAN game instead of trying to connect to their external IP
  • Disabled scrollbars and multiline on the chat textbox since it’s only big enough for one line of text and it looked strange
  • Download from the GTA2 page

    GTA2 Game Hunter v1.486

  • If you join a game, GH copies the 2 to 6 player versions of the MMP files from the tempMMP folder (if they exist) into the GTA2 data folder. There was code to do that long ago but it was broken since one of its variables was being increased by some unrelated code.
  • If you were hosting a game and started it or clicked cancel but didn’t close the GTA2 network window then your status appeared as “GTA2” to you but as “-” to everyone else. It should now correctly display as “GTA2” to everyone else.
  • Fixed a hosting bug with MMP files that were only 1 character long (Error during launch: Invalid procedure call or argument – Line: 890)
  • GH create game form is now modal (if it’s open you can’t click on the main GH form)
  • If you pushed create game in GH while the create game form was already open then the list of maps didn’t load correctly and was mostly empty
  • I made an attempt to stop the messagebox popup bug that sometimes happens when you join a Hamachi game
  • /wi now displays the players GH version and some other information
  • /h /host /IP now display your external host name
  • HKLM\SOFTWARE\DMA Design Ltd\GTA2\Debug\play_replay registry key is deleted when you close GH. This stops GTA2 from always starting in replay mode (it could happen if you imported the registry key on Mal’s Race site or just ticked play_replay in GTA2 power manager)
  • Download from the GTA2 page

    GTA2 Game Hunter v1.485

  • Fixed some bugs that could make GTA2 start with a different map selected than what was chosen in GH
  • Added map name and MMP filename to the “You need to download and install this map” message
  • Kick messages now display name of the person/bot who performed the kick
  • Fixed a bug that changed your “hosting” status to “GTA2” whenever another player closed their hosted game
  • Fixed a bug that displayed a % sign in front of a halfops name
  • gta2gh.hamachi file is now saved in “documents” folder instead of the GH folder (this file is used to tell hamachi what network to join)
  • if gta2gh.hamachi can’t be created then hamachi.exe is run without any command line arguments
  • GH no longer tries to give the Hamachi window focus since it can take care of that on it’s own
  • removed twozero server from IRC list since it no longer works
  • Download from the GTA2 page