I had this funny idea that you let it rain peds.
You know that when you shoot a ped with a rocket it goes up and drops down from the sky, can you do that like 10-20 at the same time many different directions and constant? I think it will look funny.

Yeah, its because of the explosions. Too much explosions can cause the game to crash as I said, even if player can't see them.Cuban-Pete wrote:Yeah, it does crash a lot.![]()
No, its not possible to make normal street peds (that are created by game automatically, the peds I made are special chars, those are made in script so I can do whatever I want to do with them) fly away/explode. Only thing I can do with those peds is to create a riot in wich all peds punch all peds and player (aka make them all muggers).Cuban-Pete wrote:The peds are now stuck at one place, is it not possible to let the peds that walk on the street get explode/flying at once...?
I didnt get exactly what you mean. Do you mean like you punch and peds fly away, or like kinda remove the bullets/rockets/electricity from weapons? Or what? Plz explain, so I can actually see if its doable.Cuban-Pete wrote:Perhaps you can put the script on a weapon/fist that all surrounding people fly away (like with electrogun, but you don't see the electricity) when you punch.
If it is possible that you change electric gun that every ped it touches gets an explosion (like hit with a rocket) so that you can "fire" like 5-10 peds at the same time in air.Gustavob wrote:I didnt get exactly what you mean. Do you mean like you punch and peds fly away, or like kinda remove the bullets/rockets/electricity from weapons? Or what? Plz explain, so I can actually see if its doable.
Code: Select all
PLAYER_PED player1 = ( 61.5 , 195.5 , 2.0 ) 7 180
CHAR_DATA punched
LEVELSTART
IF ( HAS_CHAR_PUNCHED_SOMEONE ( player1 ) )
STORE_LAST_CHAR_PUNCHED ( player1 , punched )
SET_CHAR_INVINCIBLE ( player1 , ON )
DELAY_HERE (40)
EXPLODE_SMALL ( punched )
SET_CHAR_INVINCIBLE ( player1 , OFF )
LEVELSTART