The first way: dynamically render tiles (show all texture details and their color) in a reduced form.JernejL wrote:Yeah but how to draw it? i'd want to show map icons on it, but it has to show roads and building elevation - but in 2D, so.. for elevation what it needs are colors?
The second is to take only the color of tile and build a cartoon minidar style.
Third: render the whole map further cut into pieces and load the part that the player is on (as was done in the GTA 3D series) - in this case you can always stylize the map by replacing the textures for the radar with others.
Any option is acceptable. In this case, I am not categorical to suggest a specific way.