New game: Top down city!

Talk about any other games here
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JernejL
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Re: New game: Top down city!

Post by JernejL »

Ok, i've fixed it this time - you can just download the same file again (https://gtamp.com/tdc/tdc_demo.7z), (again clear browser cache).

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B-$hep
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Re: New game: Top down city!

Post by B-$hep »

Sorry, nope. Exactly the same error.
Maybe it' my laptop, WIN10 is old and needs refreshing.
I mean from 0. Restore the fresh windows from the recovery partition and install updates and maybe then your game starts to work.
Maybe your system is newer than mine and my system doesn't have all the necessary stuff "fixed".
I dont have any XP or WIN7 machines near me. Just this lap.
Always wear safety glasses while programming.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Ok, can you post the log file again here? this is really weird, this should been fixed unless you downloaded file too fast before my upload was complete and got a old file? (the file has completed uploading now, upload was going really slow)

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B-$hep
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Re: New game: Top down city!

Post by B-$hep »

Oh i see, downloaded again, works now.
Thanks so much for all this help and sorry for the trouble.
Always wear safety glasses while programming.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Btw - sadly logofero's mods will not work in this build because the file formats have changed, but map editor is now capable of text export / import so a map converter could be made from other games.

File formats are not going to change going from this version - all file records are changed in such way, that they will be backwards compatible from now on.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

I've added automatic see-thru effect when going underground or thru buildings :)



https://www.youtube.com/watch?v=3eioukbpjTI

agent_TACO
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Re: New game: Top down city!

Post by agent_TACO »

Haven't had any issues getting the game to launch but notice the game crashed when driving a bulldozer or firetruck:

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Also had a moment when I fell into water where the game failed to respawn me:

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Noticed on this part of the map if press car enter option I would run around the object in a clockwise circle:

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Also when changing resolution the menu box would become invisible with only some text visible. If I tried to click around to "grab", it would become visible

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Overall game looks great and looking forward to future builds! Underground effect is perfect!

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Re: New game: Top down city!

Post by Logofero »

Congratulations on your release! How will the time and opportunity test and write my review.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Looking forward to your review, i'm sure this is now much more complete, but that issues will still show up.

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elypter
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Re: New game: Top down city!

Post by elypter »

nice. this is a really good solution for underground walking
yur sa'nok ngeyä

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Thanks Agent_Taco - the water crash was fixed and is patched up already.
The enter key is a hilarious bug - any object can have doors, as objects and cars are all same to the game.
2 of those objects there actually had a door on them and player was trying to enter.. but never reaching the door as it was not accesible (it was in center of object) - i also made sure that this cannot repeat again.

I'll check the screen resolution bug also - but it is likely that i fixe that already aswell - i will upload another build soon.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

New release - should have all those issues fixed:

https://gtamp.com/tdc/tdc_demo_2020_feb.7z

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JernejL
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Re: New game: Top down city!

Post by JernejL »

I'm working on upgrading scripting mechanisms, i added support for pickups again (this time it works) and made some tests with that.
I also added additional weapons - landmines and oil slick, video of this will be posted possibly next week.

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JernejL
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Re: New game: Top down city!

Post by JernejL »

Got a update! The game is growing!
A lot of reworking in the map renderer, now supports more than 1 quad per block face, various optimizations, tweaks, simplifications and corrections, as consequences more complex map cube shapes were added such as rounded and additional other irregular pieces
Added feature: jumping over objects and cars (except the big ones)
Additional debug view mode in map editor (see-thru topmost tiles to see errors)
AI Threat tracking now supports multiple targets and picks one based on health (in future based on some priority.. )
Audio sources on actors are now bound there, so that doppler works properly on footsteps
Avoiding / running away brave sir robin scared logic
Cars: support tyre oiling, this makes oil slicks work
Fixed actors sinking occasional crash
Fixed additional issue with touching objects
Fixed findfriendlyZ and related actor traffic generation bugs
Fixed graphical look when actors sink
Fixed networking particles crash
Fixed nonsense jump bugs hurting you when touching cars / objects
Fixed the stuck-falling bug when going around objects
Fixed traffic for singleplayer games
Improved AI for wandering, fixed issues with traffic & pedestrians generation
Improved audio: fixed audio lost crash bugs and improved audio effect gain levels for crash sounds
Improved info boxes - corrected buttons
Improved vehicle snap logic on longer vehicles, looks better, feels better and is a better approach (uses vehicle length and max velocity to know when snapping is appropriate)
Improvements to ground detection functions for actors
Improvements to handle landmine / ground placed particles, support for active and passive breaking of particles based on proximity
IsUnderGround improvement: diagonals and irregular blocks are now properly checked so it no longer triggers underground mode when near building edges
Map editor got some fixes aswell, plus a big upgrade to block shapes editor
Maps now support version formats and editor will correctly open older maps from now on
Particles now support collide sound
Removed self-inflicted damage calling police on you
Reworked map surface parameters, now it's a distinct parameter for where pedestrians spawn, and the surface type is determined per tile option as set in editor
Some audio fixes and improvements
Sorted out walking on slopes under angles (more or less)
Triggers are again support in scripting
Underground view improvements, fadein+fadeout effect

Map editor got some fixes aswell, plus a big upgrade to block shapes editor:

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All sort of complex blocks can be made and added - map format supports more than 8000 custom blocks that you can use and all can be edited per map.

Link to download: http://gtamp.com/tdc/tdc_demo.7z (clear browser cache! )

Let me know how it works for you all!

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