I attempted to get the land mines to work on foot, but it would crash the game. Apparently there is a hidden value which tells the game when a vehicle weapon is selected and when an on-foot weapon is selected. Trying to fire an on-foot weapon in a vehicle crashes the game and vice-versa unfortunately.elypter wrote:thats cool. could you share the addresses you have to modify or can you wirte a little test script?BeepBoop wrote:I also figured out how to edit the weapon values so a pistol would shoot Molotovs when selected instead of the normal pistol round.
it would be quite useful if you could lay mines on foot or car stoppers poweups or throw footbals
Pistol & Shotgun Redesign
Re: Pistol & Shotgun Redesign
Re: Pistol & Shotgun Redesign
you should give it a heavy machine gun sound too and an overheating mechanism.Been designing new gun designs for the map I'm working on for fun.
yur sa'nok ngeyä
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- Hitman
- Posts: 120
- Joined: 06 Dec 2011, 16:54
Re: Pistol & Shotgun Redesign
Riot Gun (Shotgun),
Rocket Launcher,
Jeep Gun Machine Gun mode, &
Jeep Gun Flame Thrower mode.
Rocket Launcher,
Jeep Gun Machine Gun mode, &
Jeep Gun Flame Thrower mode.
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Re: Pistol & Shotgun Redesign
pretty cool. a damage or fire rate upgrade would make the jeep a much better weapon
yur sa'nok ngeyä
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- Hitman
- Posts: 120
- Joined: 06 Dec 2011, 16:54
Re: Pistol & Shotgun Redesign
There's a trick where any group / instant gang members in a vehicle with a turret will increase the fire rate. On the fifth gameplay version of my first map I made two scripted characters that get into a gun Jeep as passengers & stay there, to increase the fire rate by 3x.
You could create characters in a gun Jeep on a map for the same effect.
You could create characters in a gun Jeep on a map for the same effect.