GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - MOD/DLC
AND LET THERE BE LIGHT!!
Now I'm working on the lights, because the map seems very boring without that after a while.
The map will be alot darker, but i'm currently editing in a brighter mode, because i wanna see what i'm shooting if i'm not in that area.
Now I'm working on the lights, because the map seems very boring without that after a while.
The map will be alot darker, but i'm currently editing in a brighter mode, because i wanna see what i'm shooting if i'm not in that area.
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
- Cuban-Pete
- Immortal
- Posts: 909
- Joined: 29 Jan 2010, 15:03
- GH nick: Cuban-Pete
Re: GTA Anywhere City Stories - MOD/DLC
What you could try to give the game a new "feeling" is export all images/textures and use some editing program and use a basic filter on all the images. Like a bit more contrast, this will give the game a different look/feel. Don't over-do it or it will look ugly.
"Mmmm, your eyes are so beautiful."
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - MOD/DLC
@Cuban-Pete
Hmm good one. Unfortunately, ludi911 is working on HQ textures right now. Not bigger resolution, but higher quality and more realistic images. Take a look at these awesome road textures:
This ain't all. I just randomly grabbed 5 of them.
Hmm good one. Unfortunately, ludi911 is working on HQ textures right now. Not bigger resolution, but higher quality and more realistic images. Take a look at these awesome road textures:
This ain't all. I just randomly grabbed 5 of them.
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
Re: GTA Anywhere City Stories - Alpha v0.6
those look nice. does he test if they are seamless? just suggesting you should test them from time to time to avoid bad surprises
yur sa'nok ngeyä
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
@elypter
I think he does. But the current version of the custom textures if because some editing bugs. He did all of the right, but he doesn't knows which of them i use, so some of them are incorrect. He was busy this week as he said. He'll join this forum too after he'll be back.
ANYONE TRIED THE NEW VERSION? I WANT FEEDBACK FOR BUGS PLEASE!!
I think he does. But the current version of the custom textures if because some editing bugs. He did all of the right, but he doesn't knows which of them i use, so some of them are incorrect. He was busy this week as he said. He'll join this forum too after he'll be back.
ANYONE TRIED THE NEW VERSION? I WANT FEEDBACK FOR BUGS PLEASE!!
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
-
- Lunatic
- Posts: 456
- Joined: 19 Jul 2008, 14:14
- GH nick: Razor, R
- Location: Poland / Szczecin
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
Hi, nice to see that somebody still want to make GTASP map/plot. I wish you luck and lot of determination because its really hard to work with handicaped code (all heil Vike and Sektor and others). We had project of SPmissions too you can check it here: http://www.gtatwo.fora.pl/projekt,64/ If you are interested of anything connected with our project just tell.
[*]some files:
http://imageshack.us/photo/my-images/818/91874516.png/
http://www.youtube.com/user/gta2project?blend=1&ob=0
[*]some files:
http://imageshack.us/photo/my-images/818/91874516.png/
http://www.youtube.com/user/gta2project?blend=1&ob=0
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
@Razor
wow nice!
sadly i cannot read polish and google translator makes pretty mess, but thanks anyways
wow nice!
sadly i cannot read polish and google translator makes pretty mess, but thanks anyways
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
- Cuban-Pete
- Immortal
- Posts: 909
- Joined: 29 Jan 2010, 15:03
- GH nick: Cuban-Pete
Re: GTA Anywhere City Stories - Alpha v0.6
Here is the requested render. Something wrong with the car-port-thing, I can't fix that.
Your city feels less natural as the original GTA2 cities. It's because you build everything very linear. All roofs are flat, the borders of the city are straight and the streets are all straight.
Your city feels less natural as the original GTA2 cities. It's because you build everything very linear. All roofs are flat, the borders of the city are straight and the streets are all straight.
"Mmmm, your eyes are so beautiful."
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
@Cuban-Pete
yeah still not styled enough, but thanks for the render its awesome!
i will put it into use soon =)
yeah still not styled enough, but thanks for the render its awesome!
i will put it into use soon =)
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
GTAIV Style promo:
CHECK IT OUT!
CHECK IT OUT!
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
- Cuban-Pete
- Immortal
- Posts: 909
- Joined: 29 Jan 2010, 15:03
- GH nick: Cuban-Pete
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
hey
should i build an airport into the forest?
this image is a demonstration where it would be placed. it sucks, thats just a quick edit.
should i build an airport into the forest?
this image is a demonstration where it would be placed. it sucks, thats just a quick edit.
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
Re: GTA Anywhere City Stories - Alpha v0.6
Can you ZIP/RAR/7z the GMP, MIS, SCR and STY (if you have a new one) only? The 42mb file linked on first page is pretty huge, would rather just test the essential parts and with those files it'd only be about ~1.6mb zipped.
- Old School GTA2 Mapper and Scripter.
- Creator of the original GTA2 Scripting tutorials hosted by Ben Millard.
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
@Pyro
ill release a map only version and a standalon one at 0.7
but i warning you; it uses downtown-2p_decompiled.mis for a reason. Ill find solution 4 that.
But first ill have to finish this airport
ill release a map only version and a standalon one at 0.7
but i warning you; it uses downtown-2p_decompiled.mis for a reason. Ill find solution 4 that.
But first ill have to finish this airport
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
Re: GTA Anywhere City Stories - Alpha v0.6
Would have thought you would use a basic testing script?
Just for reference, you could use this very basic one and fit stuff where you need to:
[syntax=mis]// GTA2 Test Script
// players
PLAYER_DATA p1 = (127.5,127.5,2.0) 25 180
// vehicles
PARKED_CAR_DATA p1car = (128.5,127.5,2.0) 35 VTYPE
// counters
COUNTER loop = 1
LEVELSTART
WHILE_EXEC (loop=1)
DO_NOWT
ENDWHILE
LEVELEND[/syntax]
Anyway, when you release the standalone version I'll have a good look at it
Just for reference, you could use this very basic one and fit stuff where you need to:
[syntax=mis]// GTA2 Test Script
// players
PLAYER_DATA p1 = (127.5,127.5,2.0) 25 180
// vehicles
PARKED_CAR_DATA p1car = (128.5,127.5,2.0) 35 VTYPE
// counters
COUNTER loop = 1
LEVELSTART
WHILE_EXEC (loop=1)
DO_NOWT
ENDWHILE
LEVELEND[/syntax]
Anyway, when you release the standalone version I'll have a good look at it
- Old School GTA2 Mapper and Scripter.
- Creator of the original GTA2 Scripting tutorials hosted by Ben Millard.
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
@Pyro
thanks for you help
But ive got some basic sips already like playerped but ive also changed tha character's skin. 0.6 has a standalone version too its big but would you loke to check that out too?
thanks for you help
But ive got some basic sips already like playerped but ive also changed tha character's skin. 0.6 has a standalone version too its big but would you loke to check that out too?
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
Re: GTA Anywhere City Stories - Alpha v0.6
Quite happy to wait for your next release (0.7 I think you said) with just the GMP, MIS, SCR and STY.
When you said you changed the characters skin, did you mean just a script change or an actual change in the STY file? Either way, a zipped version of the file types above would be good just for testing for now, and will be considerably smaller than the ~42mb file you had linked before!
When you said you changed the characters skin, did you mean just a script change or an actual change in the STY file? Either way, a zipped version of the file types above would be good just for testing for now, and will be considerably smaller than the ~42mb file you had linked before!
- Old School GTA2 Mapper and Scripter.
- Creator of the original GTA2 Scripting tutorials hosted by Ben Millard.
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
@Pyro
Nah, i changed the char skin to a red shirted no sleeved jeans dummy. still looks better than claude for ACS. Its scripted:
PLAYER_PED p1 = (159.50, 139.50, 2.00) 13 180
as you can see, im using p1, so you can only guess one what that means
its starts with and M, and finishes with and R.
MOOTYPLAYARR
Nah, i changed the char skin to a red shirted no sleeved jeans dummy. still looks better than claude for ACS. Its scripted:
PLAYER_PED p1 = (159.50, 139.50, 2.00) 13 180
as you can see, im using p1, so you can only guess one what that means
its starts with and M, and finishes with and R.
MOOTYPLAYARR
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering
- AssainGuy
- Hitman
- Posts: 101
- Joined: 01 Feb 2012, 13:11
- GH nick: AssainGuy
- Location: Hungary
- Contact:
Re: GTA Anywhere City Stories - Alpha v0.6
im expanding the main city area.
it contains most of stuff that an area needs:
-acessable roofs
-alleyway
-no box buildings, more gta2 like buildings
-phones for missions (cant be seen)
will take about a week.
demonstration:
=)
or
it contains most of stuff that an area needs:
-acessable roofs
-alleyway
-no box buildings, more gta2 like buildings
-phones for missions (cant be seen)
will take about a week.
demonstration:
=)
or
Last edited by AssainGuy on 09 Feb 2012, 19:41, edited 1 time in total.
i come here sometimes
Software Development / Audio Engineering
Software Development / Audio Engineering