SCR File Format Documentation

Anything to do with GTA1/GTA2 modding (tools, scripts and more).
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T.M.
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SCR File Format Documentation

Post by T.M. »

I will be updating this thread to complete the documentation on the SCR file format.

The documents are written as clear as possible, avoiding any confusion. If there is something you dont understand, tell me and i can fix it!

Currently finished documents: All times are in GMT+2.

Feel free to contribute in any way you wish.
Last edited by T.M. on 27 Jun 2012, 11:32, edited 5 times in total.
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Pyro
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Re: SCR File Format Documentation

Post by Pyro »

Even though I don't program, nice to see you documenting this stuff for anyone else who wants to have a go at SCR decompiling, good luck!

Not sure how I could contribute to it though. My only suggestion right now I suppose is to maybe have what it looks like in MIS format and then what it outputs to in SCR side by side? A kind of 'before and after' if you will.
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T.M.
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Re: SCR File Format Documentation

Post by T.M. »

Oh yeah... I was thinking to show that mis code, but thought it was "too much info" (it was pretty long test-script i used for that). I'll add the mis code too! Shortened this time. Edit: done!
BenMillard
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Re: SCR File Format Documentation

Post by BenMillard »

That's a neatly formatted page with pretty good code. EditPlus seems very sensible.
paul
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Re: SCR File Format Documentation

Post by paul »

Is this ever gonna come back? It will really help with reversing the game.
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Sektor
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Re: SCR File Format Documentation

Post by Sektor »

That original site is gone. I think this is the same document.

https://gtamp.com/GTA2/SCR%20Strings-ar ... ormat.html
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B-$hep
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Re: SCR File Format Documentation

Post by B-$hep »

Thanks Sektor.
I wonder how T.M disabled the "last active" info ?

Is this VIP feature or everybody can do this in settings in control panel?
Always wear safety glasses while programming.
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Sektor
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Re: SCR File Format Documentation

Post by Sektor »

For me, it shows last active: Tue Nov 23, 2021 8:31 am
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