Rocket and Molotov DeathMatch v1.0

Post GTA1/GTA2 maps here (finished and work in progress).
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Gustavob
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Rocket and Molotov DeathMatch v1.0

Post by Gustavob » Sat Sep 04, 2010 7:09 pm

rcktmltdm.7z
Rocket and Molotov DeathMatch © v2.0 by Gustavob
(140.08 KiB) Downloaded 346 times
Rocket & Molotov DeathMatch v2.0 © by Gustavob

Info:
Rocket and Molotov DeathMatch © is a map made by Gustavob, BR

To play this map, extract all the files from the .7z file to your GTA2\data folder.
Its like a Team DeathMatch: Zaibatsu Corporation vs SRS Scientists


Thanks to:
  • Vike for fixing WARP_FROM_CAR_TO_POINT desyncs and making it work outside cars
  • Sektor for keeping an active GTA2 community with his GTA2 Game Hunter and for helping me with WARP_FROM_CAR_TO_POINT crashing
  • TradeMark for his GTA2 Map/Zone Editor
  • Rockstar Games & DMA Design for GTA2 and ste.gmp, wich included the original version of the areas included in this map (SRS Scientists' area: The Mall and Zaibatsu Corporation's area: The Village)
Extra:
  • This is the first GTA2 map to include building interiors.
  • This map's first version was made in less then 36 hours
  • It doesn't include only Rocket Launchers and Molotovs but also includes some Machine Guns and some Grenades and some hidden weapons:
    • 2 hidden Flamethrowers
    • 2 hidden Electroguns
    • 2 hidden Silenced Machine Guns
EDIT: v2.0 released
  • Some tiles changed, mostly the pavement
  • Both dead-end roads are now connected through a "tunnel" that passes above the sea
  • MMP changed to fit the new "standard" so it works on Elypter's maps page
  • Fixed that floating rocket launcher on the top of the building
  • Added an Electrofinger powerup on a rooftop, reachable by a stairway
  • Dusk support!
Screenshots:
rcktmltdm.jpg
Map image. Download it and put it in the GTA2\data folder if you want a preview image showing up in Game Hunter
gta2 2010-09-04 16-11-06-70.png
Get inside that door to teleport to inside The Mall and get powerful weapons!
gta2 2010-09-04 16-11-06-70.png (383.22 KiB) Viewed 9532 times
gta2 2010-09-04 16-11-33-04.png
The Mall's interior. This is actually an unnaccessible area at the south of the map. There are 3 hidden powerful weapons there: Electrogun, Flamethrower and Silenced Machine Gun
gta2 2010-09-04 16-11-33-04.png (520.24 KiB) Viewed 9532 times
gta2 2010-09-04 16-12-18-07.png
Get inside the door to go to the interior of that building and get 3 powerful weapons
gta2 2010-09-04 16-12-18-07.png (354.05 KiB) Viewed 9532 times
Last edited by Gustavob on Thu May 12, 2011 10:47 pm, edited 4 times in total.
You just lost the game.

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Re: Rocket and Molotov DeathMatch v1.0

Post by Cuban-Pete » Sat Sep 04, 2010 9:31 pm

Sorry, but I can't get into any house...

"Hidden" fast reload in the big Z. :)

Is this a multiplayer map? I only see one .gmp/map in GH list.

Small comment/crit is the big empty space...
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Re: Rocket and Molotov DeathMatch v1.0

Post by Sektor » Sat Sep 04, 2010 9:40 pm

Vike made it so maps only need one MMP file. You just have to remove the PlayerCount line from the MMP file and it will work with 1-6 players. Your script and map of course need to support 6 players.

Teleporting to get to interiors is used by many games (including some 3D GTA games) but good job on being the first to do it on GTA2.

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Re: Rocket and Molotov DeathMatch v1.0

Post by Gustavob » Sun Sep 05, 2010 1:07 am

Cuban-Pete wrote:Sorry, but I can't get into any house...
It takes a ~3 seconds delay after youre inside the door for the game to teleport you to the interiors or outside it. I may make the delay shorter in a next version, though. I actually wonder if thats what you mean. ALSO, dont jump when inside the Mall's "elevator" (the thing that teleports you from outside the Mall's interior), else you will be teleported to the ground jumping and then suddenly your Z-coord will be set to 6.0, you'll then fall and die, old GTA2 bug, it may also happen in BFF Wipeout depending on your timing after you jump in the teleport platforms. That also happens if you have debug keys, jump from a high building and instantly teleport to the ground, sometimes you may be teleported to the building's Z-level
Cuban-Pete wrote: "Hidden" fast reload in the big Z. :)
Yea I changed the big Z from the original The Village to add that Fast Reload and make it accessible :P
Cuban-Pete wrote: Small comment/crit is the big empty space...
Yea, I'll probably remove that in a next version, actually I dont even remember why I added that :?
Sektor wrote: Teleporting to get to interiors is used by many games (including some 3D GTA games) but good job on being the first to do it on GTA2.
Thank you :P :)
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Re: Rocket and Molotov DeathMatch v1.0

Post by Gustavob » Sun May 08, 2011 8:37 pm

I'm going to update this and 9/11. Updates to Rocket & Molotov DeathMatch will include:
  • Some tiles changed, mostly the pavement
  • Both dead-end roads are now connected through a "tunnel" that passes above the sea
  • I'll get gang cars to drive on the streets
  • I plan to script something to make this somewhat unique but I have got no ideas, so suggestions are welcome
  • Going to fix that floating rocket launcher on the top of the building rofl
  • Added yet another molotov cocktail on a rooftop
EDIT: I might aswell change the MMP file to fit the new "standard" so it works on Elypter's maps page

EDIT2: can't get the gang cars to drive on streets as that requires changing the default gang respect to 1 which also enables gang arrows and respectometers. Also, I'm going to upload this one soon
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Re: Rocket and Molotov DeathMatch v1.0

Post by Gustavob » Thu May 12, 2011 2:09 am

I'm going to update this one tomorrow, after I add dusk lights. Not doing it now as I have got no time, else I would. Not much changes except for the changelog on the post above. The MMP file has already been changed to Elypter's standard but I obviously haven't updated it yet
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Re: Rocket and Molotov DeathMatch v1.0

Post by Gustavob » Thu May 12, 2011 9:36 pm

v2.0 released
  • Some tiles changed, mostly the pavement
  • Both dead-end roads are now connected through a "tunnel" that passes above the sea
  • MMP changed to fit the new "standard" so it works on Elypter's maps page
  • Fixed that floating rocket launcher on the top of the building
  • Added an Electrofinger powerup on a rooftop, reachable by a stairway
  • Dusk support!
See first post for the new version. Here's a preview of the dusk mode:
Attachments
rcktmltdmdusk.jpg
Dusk mode preview
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Re: Rocket and Molotov DeathMatch v1.0

Post by SarcrofS » Tue May 31, 2011 3:06 am

Muito legal cara, muito bom ver brasileiros se empenhando no GTA2.-
very nice guy, great to see Brazilians striving in GTA2.
Starting a big project, expected alpha version: No preview.

BRAZIL in GTA2!

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