As you can guess, there is an awful lot of prep to be done before any missions are done, and includes trivial things like placing sounds, vehicles, phones, weapons, doors, cranes, crushers and anything else that is relevant. This won't be a direct copy and paste of trying to get every vehicle in the original ste.scr in their correct places but will be totally new (but relevant in areas - such as pickups in Redneck area etc).
Here are the plans so far of what I want to include:
- Make a brand new ste.scr practically from scratch (called "ste-new.scr" with help from our old friend bil.mis!) with similar references to the original ste.scr. Will try and keep the overall theme in this one.
- Multiple missions per gang for Rednecks, Scientists and the Zaibatsu. Probably start off with 2/3+ missions per gang and see where it goes.
- Use a new GXT for missions. However, since GH supports custom GXT's I may just end up making it a one player MMP file so people don't have to replace their GXT file. We'll see!
- More Wang Cars fun!
- Kill Frenzies. Will re-use existing ones that actually work. Will start with around 5 or 10.
- Even more GTA2 tokens. Going to be 50 since you can't declare in coding that there will be less.
- Keep the finishing score at $3,000,000 but this heavily depends on the amount of missions.
Here's a list of idea for missions that I currently have:
Rednecks
- A mission similar to the original Scientists "Redneck Attack!" (where you have to defend the generators) but you instead go back to help them finish the job off and blow the generators up!
- "Beany Liquor" mission where you collect random stuff to make their infamous (and illegal) alcoholic beverage. Possibly defending the site from others or delivering it to places with dire (and random) consequences.
- Another prison mission?
- Collecting Rednecks to be converted into experimental drones for an attack on Zaibatsu Village. By experimental I mean exploding. And by exploding I mean exploding a lot. That's what you get for using dumb subjects and making them into drones
- Killing Scientist "defectors" and their gang (similar to "Taxi For Traitors!" mission but a LOT harder and no RC Taxi)
- Enlisting the Yutes gang to help kill Rednecks and then turning on them to finally wipe the gang out for good.
- Stop Russians from entering Residential District and meeting with Scientists.
Expect details here to change as and when they are done.