Invincibility/Party Mode!
Everyone is invincible, nobody gets points for killing one another, and cops can't hurt you. Simple enough.
If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact. If you're on fire, it lasts for all of 30 seconds. If you get exploded, you go flying and lose nothing on impact OR you get blown back a little. Being run over does nothing (you are shown as being flattened, but you get up after 3 seconds as if you were punched while standing still). Anything else that would normally kill you teleports you to a nearby spawnpoint without death, with the message "(name) was almost killed!".
Invincibility/Party Mode idea
- Gustavob
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Re: GTA2 Game Hunter - ideas and suggestions
That is actually a GTA2 suggestion, not a GH suggestion, and it seems almost impossible (requires SET_PLAYER_INVULNERABLE or whatever the command was)
Getting run over gets you flattened but you get up later = not possible but player can auto-jump the car when the car hits him (invulnerability)
This part isn't possible to do except for the cops partMaxaxle wrote:Invincibility/Party Mode!
nobody gets points for killing one another, and cops can't hurt you. Simple enough.
The closest to this we could do with scripting would be checking if car damage is 99% and then teleport player to some defined place in the map since there's no easy way to get the vehicle position with GTA2 ScriptingMaxaxle wrote: If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact.
CMIIAW but I guess fire kills you faster than that. Sektor made a script that puts your fire out if you pick up a health pickup, so its not difficult to adapt it to remove fire from player before he diesMaxaxle wrote: If you're on fire, it lasts for all of 30 seconds.
Getting hit by rocket/molotov/grenade gets you blown back = Invulnerability.Maxaxle wrote: If you get exploded, you go flying and lose nothing on impact OR you get blown back a little. Being run over does nothing (you are shown as being flattened, but you get up after 3 seconds as if you were punched while standing still).
Getting run over gets you flattened but you get up later = not possible but player can auto-jump the car when the car hits him (invulnerability)
As stated before, not possible to give no points when killing another playerMaxaxle wrote:Anything else that would normally kill you teleports you to a nearby spawnpoint without death, with the message "(name) was almost killed!".
You just lost the game.
- Vike the Hube
- Hitman
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- GH nick: vike
Re: GTA2 Game Hunter - ideas and suggestions
Should be possible, using a custom mapfile. It's probably possible also with modifying the exe but that's a lot of work. The only ways you can die when invulnerable currently areMaxaxle wrote:Invincibility/Party Mode!
Everyone is invincible, nobody gets points for killing one another, and cops can't hurt you. Simple enough.
If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact. If you're on fire, it lasts for all of 30 seconds. If you get exploded, you go flying and lose nothing on impact OR you get blown back a little. Being run over does nothing (you are shown as being flattened, but you get up after 3 seconds as if you were punched while standing still). Anything else that would normally kill you teleports you to a nearby spawnpoint without death, with the message "(name) was almost killed!".
- from electrogun- not sure how to work around this... Sektor can probably help? Maybe we can teleport someone just as they die or if they get hit by electro for too long.
- in a car that explodes- can make cars invulnerable using mmp-overridden nyc.gci, or do teleporting as Gustavob says.
- in a car that goes into water- can teleport away.
Thoughts, anyone? e.g. Sektor?