Invincibility/Party Mode idea

Anything to do with GTA1/GTA2 modding (tools, scripts and more).
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Maxaxle
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Invincibility/Party Mode idea

Post by Maxaxle »

Invincibility/Party Mode!
Everyone is invincible, nobody gets points for killing one another, and cops can't hurt you. Simple enough.
If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact. If you're on fire, it lasts for all of 30 seconds. If you get exploded, you go flying and lose nothing on impact OR you get blown back a little. Being run over does nothing (you are shown as being flattened, but you get up after 3 seconds as if you were punched while standing still). Anything else that would normally kill you teleports you to a nearby spawnpoint without death, with the message "(name) was almost killed!".
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Gustavob
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Re: GTA2 Game Hunter - ideas and suggestions

Post by Gustavob »

That is actually a GTA2 suggestion, not a GH suggestion, and it seems almost impossible (requires SET_PLAYER_INVULNERABLE or whatever the command was)
Maxaxle wrote:Invincibility/Party Mode!
nobody gets points for killing one another, and cops can't hurt you. Simple enough.
This part isn't possible to do except for the cops part
Maxaxle wrote: If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact.
The closest to this we could do with scripting would be checking if car damage is 99% and then teleport player to some defined place in the map since there's no easy way to get the vehicle position with GTA2 Scripting
Maxaxle wrote: If you're on fire, it lasts for all of 30 seconds.
CMIIAW but I guess fire kills you faster than that. Sektor made a script that puts your fire out if you pick up a health pickup, so its not difficult to adapt it to remove fire from player before he dies
Maxaxle wrote: If you get exploded, you go flying and lose nothing on impact OR you get blown back a little. Being run over does nothing (you are shown as being flattened, but you get up after 3 seconds as if you were punched while standing still).
Getting hit by rocket/molotov/grenade gets you blown back = Invulnerability.
Getting run over gets you flattened but you get up later = not possible but player can auto-jump the car when the car hits him (invulnerability)
Maxaxle wrote:Anything else that would normally kill you teleports you to a nearby spawnpoint without death, with the message "(name) was almost killed!".
As stated before, not possible to give no points when killing another player
You just lost the game.
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Vike the Hube
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Re: GTA2 Game Hunter - ideas and suggestions

Post by Vike the Hube »

Maxaxle wrote:Invincibility/Party Mode!
Everyone is invincible, nobody gets points for killing one another, and cops can't hurt you. Simple enough.
If your car explodes, the game ejects you from your car so that you go flying and lose nothing on impact. If you're on fire, it lasts for all of 30 seconds. If you get exploded, you go flying and lose nothing on impact OR you get blown back a little. Being run over does nothing (you are shown as being flattened, but you get up after 3 seconds as if you were punched while standing still). Anything else that would normally kill you teleports you to a nearby spawnpoint without death, with the message "(name) was almost killed!".
Should be possible, using a custom mapfile. It's probably possible also with modifying the exe but that's a lot of work. The only ways you can die when invulnerable currently are
  1. from electrogun- not sure how to work around this... Sektor can probably help? Maybe we can teleport someone just as they die or if they get hit by electro for too long.
  2. in a car that explodes- can make cars invulnerable using mmp-overridden nyc.gci, or do teleporting as Gustavob says.
  3. in a car that goes into water- can teleport away.
It wouldn't matter about getting kills assuming we can make you super-invulnerable like above because then you would never die.

Thoughts, anyone? e.g. Sektor? :D
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