Search found 108 matches
- 24 May 2012, 19:55
- Forum: Modding forum
- Topic: DMA Scripting Documentation in HTML
- Replies: 31
- Views: 67572
Re: DMA Scripting Documentation in HTML
I'll just throw in my own input here from what i found while testing about with runspeed in the attemp of making a character faster then a cop on low wanted levels but not as fast as a player, put this small list with the other strange commands i found so far: SET_CHAR_MAX_RUNSPEED( character , x.y ...
- 23 May 2012, 20:39
- Forum: Modding forum
- Topic: DMA Scripting Documentation in HTML
- Replies: 31
- Views: 67572
Re: DMA Scripting Documentation in HTML
Well i suppose Elypter suggested i post about this here. It would seem the FOLLOW_CAR_ON_FOOT_WITH_OFFSET command is rather poorly documented in the official and this online version doesnt seem to have improved much on how to use it. So perhaps a improved explanation on that command, most notably th...
- 23 May 2012, 19:40
- Forum: Offtopic
- Topic: We writing a story.....
- Replies: 68
- Views: 97235
Re: We writing a story.....
A lame, blind, bird hijacker drove over the roundabout potato towards a bull that is a mugger in disguise. 'A gay, fat Davidio hate,' is grammatically a wrong car. Some grammatically grammar incapable
- 21 May 2012, 21:33
- Forum: GTA1/GTA2 chat
- Topic: gta2 is too fast (i think...)
- Replies: 8
- Views: 20985
Re: gta2 is too fast (i think...)
Hm, unable to connect to the GTA2 lobby or unable to connect to someone's GTA2 game? If you cant seem to log in on the Game Hunter you will probaly need the latest version in order to join, and even then it sometimes still refuses to let people in (or so happened to me, untill i opened the ports it ...
- 20 May 2012, 02:23
- Forum: Modding forum
- Topic: [Fixed]Timers not cooperating
- Replies: 4
- Views: 7794
Re: Timers not cooperating
Well i suppose your explanation in chat was a little more specific, finnaly fixed it by having the timer being purely decorative while an counter with 30 times the value of the timer counts down each cycle. And its now the variable used instead of the timer for IF statements. Now just to fix the oth...
- 19 May 2012, 18:51
- Forum: Modding forum
- Topic: [Fixed]Timers not cooperating
- Replies: 4
- Views: 7794
Re: Timers not cooperating
Hm, i know of onscreen counters though i didnt hear much about onscreen timer stuff, i'll have to look around for that. Its in a mission though, so singleplayer or multiplayer, the multiplayer timer shouldnt be an issue as it wont start the mission immediatly from startup. Its one of the missions of...
- 19 May 2012, 18:38
- Forum: Modding forum
- Topic: Code Snippets
- Replies: 51
- Views: 154752
Re: Code Snippets
Cause explosion on Player when pressing Car Horn: Long time ago i made a short script that would cause explosions when the Player presses his car horn, which resulted in, depending how fast he was driving from suicide to boosting the car forward, or if explosion-proof but slow or stationary; spazzi...
- 19 May 2012, 18:23
- Forum: Modding forum
- Topic: [Fixed]Timers not cooperating
- Replies: 4
- Views: 7794
[Fixed]Timers not cooperating
Fixed: Using an counter, making it 30 times the value of the timer, and decrementing it each WHILE_EXEC cycle worked. Well the title should explain most of it. The script seems to act like the time is always at zero when setting up a timer via DISPLAY_TIMER(Rn2_Timer, 60) or the likes when checking ...